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Abduction
Abduction 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Abduction enters, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Abnormal Endurance
Abnormal Endurance 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Core Set 2019 (Common)
Abomination of Gudul
Abomination of Gudul 3BlackGreenBlue (6)
Creature — Horror (3/4)

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph 2BlackGreenBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Adult Gold Dragon
Adult Gold Dragon 3RedWhite (5)
Creature — Dragon (4/3)

Flying, lifelink, haste

Adventures in the Forgotten Realms (Rare)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Legends (Rare)
All Is Dust
All Is Dust 7 (7)
Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Commander Masters (Mythic Rare)
Animation Module
Animation Module 1 (1)
Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, Tap: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Ardent Dustspeaker
Ardent Dustspeaker 4Red (5)
Creature — Minotaur Shaman (3/4)

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Strixhaven: School of Mages (Uncommon)
Aven of Enduring Hope
Aven of Enduring Hope 4White (5)
Creature — Bird Cleric (3/3)

Flying

When Aven of Enduring Hope enters, you gain 3 life.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Bakersbane Duo
Bakersbane Duo 1Green (2)
Creature — Squirrel Raccoon (2/2)

When Bakersbane Duo enters, create a Food token.

Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Common)
Baldur's Gate
Baldur's Gate (0)
Legendary Land — Gate

Tap: Add Colorless.

2, Tap: Add X mana of any one color, where X is the number of other Gates you control.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Balduvian Atrocity
Balduvian Atrocity 2Black (3)
Creature — Phyrexian Berserker (2/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Menace

When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Dominaria United (Uncommon)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Balduvian Bears
Balduvian Bears 1Green (2)
Creature — Bear (2/2)

Ice Age (Common)
Balduvian Berserker
Balduvian Berserker 2Red (3)
Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.

Dominaria United (Uncommon)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters, sacrifice it unless you discard a card at random.

Masters 25 (Common)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Double Masters (Common)
Other Versions
Coldsnap (Uncommon)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Ice Age (Common)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Barrowin of Clan Undurr
Barrowin of Clan Undurr 2WhiteBlack (4)
Legendary Creature — Dwarf Cleric (3/3)

When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Adventures in the Forgotten Realms (Uncommon)
Black Oak of Odunos
Black Oak of Odunos 2Black (3)
Creature — Zombie Treefolk (0/5)

Defender

Black, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Born of the Gods (Uncommon)
Boseiju, Who Endures
Boseiju, Who Endures (0)
Legendary Land

Tap: Add Green.

Channel — 1Green, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Brave-Kin Duo
Brave-Kin Duo White (1)
Creature — Rabbit Mouse (1/1)

1, Tap: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

Bloomburrow (Common)
Brimstone Roundup
Brimstone Roundup 1Red (2)
Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Burnished Dunestomper
Burnished Dunestomper (0)
Creature — Phyrexian Dog Warrior (4/3)

Trample

March of the Machine (Common)
Caduceus, Staff of Hermes
Caduceus, Staff of Hermes 2White (3)
Legendary Artifact — Equipment

Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."

Equip WhiteWhite

Assassin's Creed (Rare)
Callidus Assassin
Callidus Assassin 4BlueBlack (6)
Creature — Human Shapeshifter Assassin (3/3)

Flash

Polymorphine — You may have Callidus Assassin enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

Warhammer 40,000 Commander (Rare)
Champion of Dusk
Champion of Dusk 3BlackBlack (5)
Creature — Vampire Knight (4/4)

When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Innistrad: Crimson Vow Commander (Rare)
Cling to Dust
Cling to Dust Black (1)
Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—3Black, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Coils of the Medusa
Coils of the Medusa 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Weatherlight (Common)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Conduct Electricity
Conduct Electricity 4Red (5)
Instant

Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.

Bloomburrow (Common)
Conductive Current
Conductive Current RedRedRed (3)
Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Innistrad: Midnight Hunt Alchemy (Rare)
Conductive Machete
Conductive Machete 4 (4)
Artifact — Equipment

When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature gets +2/+1.

Equip 4

Duskmourn: House of Horror (Uncommon)
Conductor of Cacophony
Conductor of Cacophony 3Black (4)
Creature — Demon (2/1)

Conductor of Cacophony enters with two +1/+1 counters on it.

Black, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.

Jumpstart 2022 (Uncommon)
Conduit Goblin
Conduit Goblin RedWhite (2)
Creature — Goblin Warrior (2/2)

When Conduit Goblin enters, you get EnergyEnergy (two energy counters).

At the beginning of combat on your turn, you may pay Energy. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Modern Horizons 3 (Common)
Conduit of Emrakul
Conduit of Emrakul (0)
Creature — Eldrazi Werewolf (5/4)

Whenever Conduit of Emrakul attacks, add ColorlessColorless at the beginning of your next main phase this turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Conduit of Ruin
Conduit of Ruin 6 (6)
Creature — Eldrazi (5/5)

When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.

The first creature spell you cast each turn costs 2 less to cast.

Battle for Zendikar (Rare)
Conduit of Storms
Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add Red at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Conduit of Worlds
Conduit of Worlds 2GreenGreen (4)
Artifact

You may play lands from your graveyard.

Tap: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
Conduit Pylons
Conduit Pylons (0)
Land — Desert

When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Outlaws of Thunder Junction (Common)
Consign to Dust
Consign to Dust 2Green (3)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

Commander 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Crumble to Dust
Crumble to Dust 3Red (4)
Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.

Battle for Zendikar (Uncommon)
Cyclops Superconductor
Cyclops Superconductor 1BlueRed (3)
Creature — Cyclops Wizard (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Cyclops Superconductor enters, you get EnergyEnergyEnergy (three energy counters).

When Cyclops Superconductor dies, you may pay EnergyEnergyEnergy. When you do, Cyclops Superconductor deals damage equal to its power to any target.

Modern Horizons 3 (Common)
Dack's Duplicate
Dack's Duplicate 2BlueRed (4)
Creature — Shapeshifter (0/0)

You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Double Masters 2022 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Daggerfang Duo
Daggerfang Duo 2Black (3)
Creature — Rat Squirrel (3/2)

Deathtouch

When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Bloomburrow (Common)
Dusk // Dawn (Dawn)
Dusk // Dawn (Dawn) 3WhiteWhite (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Bloomburrow Commander (Rare)
Other Versions
Amonkhet (Rare)
Commander 2019 (Rare)
Amonkhet Remastered (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Dawn to Dusk
Dawn to Dusk 2WhiteWhite (4)
Sorcery

Choose one or both —

• Return target enchantment card from your graveyard to your hand.

• Destroy target enchantment.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Deadeye Duelist
Deadeye Duelist 1Red (2)
Creature — Human Assassin (1/3)

Reach

1, Tap: Deadeye Duelist deals 1 damage to target opponent.

Outlaws of Thunder Junction (Common)
Death-Mask Duplicant
Death-Mask Duplicant 7 (7)
Artifact Creature — Shapeshifter (5/5)

Imprint — 1: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Darksteel (Uncommon)
Death's Duet
Death's Duet 2Black (3)
Sorcery

Return two target creature cards from your graveyard to your hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Decoction Module
Decoction Module 2 (2)
Artifact

Whenever a creature you control enters, you get Energy (an energy counter).

4, Tap: Return target creature you control to its owner's hand.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Kaladesh (Uncommon)
Kaladesh Remastered (Uncommon)
Deduce
Deduce 1Blue (2)
Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Demon's Due
Demon's Due 3Black (4)
Instant

Scry 2, then draw two cards. You lose 2 life.

Streets of New Capenna (Common)
Desert's Due
Desert's Due 1Black (2)
Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

Outlaws of Thunder Junction (Common)
Dimir Aqueduct
Dimir Aqueduct (0)
Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner's hand.

Tap: Add BlueBlack.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering-Commander (Common)
Planechase 2012 Edition (Common)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Planechase Anthology (Common)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Common)
Commander 2018 (Uncommon)
Guild Kit: Dimir (Common)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Double Masters 2022 (Uncommon)
The Brothers' War Commander (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Ravnica Clue Edition (Common)
Outlaws of Thunder Junction Commander (Uncommon)
Disciplined Duelist
Disciplined Duelist GreenWhiteBlue (3)
Creature — Human Citizen (2/1)

Double strike

Disciplined Duelist enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna (Uncommon)
Doors of Durin
Doors of Durin 3RedGreen (5)
Legendary Artifact

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

The Lord of the Rings: Tales of Middle Earth (Rare)
Dromoka Dunecaster
Dromoka Dunecaster White (1)
Creature — Human Wizard (0/2)

1White, Tap: Tap target creature without flying.

Dragons of Tarkir (Common)
Dual Casting
Dual Casting 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Avacyn Restored (Rare)
Dual Doomsuits
Dual Doomsuits (0)
Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Unstable (Rare)
Dual Nature
Dual Nature 4GreenGreen (6)
Enchantment

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Prophecy (Rare)
Dual Shot
Dual Shot Red (1)
Instant

Dual Shot deals 1 damage to each of up to two target creatures.

Ixalan (Common)
Other Versions
Shadows over Innistrad (Common)
Dual Strike
Dual Strike RedRed (2)
Instant

When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dualcaster Mage
Dualcaster Mage 1RedRed (3)
Creature — Human Wizard (2/2)

Flash

When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Commander 2021 (Rare)
Other Versions
Commander 2014 (Rare)
Eternal Masters (Rare)
Archenemy: Nicol Bolas (Rare)
Commander Anthology 2018 (Rare)
Ikoria Commander (Rare)
Jumpstart (Rare)
Double Masters (Rare)
Commander Legends (Rare)
Dub
Dub 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Dubious Challenge
Dubious Challenge 3Green (4)
Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Kaladesh (Rare)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Duct Crawler
Duct Crawler Red (1)
Creature — Insect (1/1)

1Red: Target creature can't block Duct Crawler this turn.

Tenth Edition (Common)
Other Versions
Stronghold (Common)
Due Diligence
Due Diligence 2White (3)
Enchantment — Aura

Enchant creature

When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.

Enchanted creature gets +2/+2 and has vigilance.

Murders at Karlov Manor (Common)
Due Respect
Due Respect 1White (2)
Instant

Permanents enter tapped this turn.

Draw a card.

New Phyrexia (Uncommon)
Duel for Dominance
Duel for Dominance 1Green (2)
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Innistrad: Midnight Hunt (Common)
Duelcraft Trainer
Duelcraft Trainer 3White (4)
Creature — Human Soldier (3/3)

First strike

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Dueling Coach
Dueling Coach 3White (4)
Creature — Human Monk (2/2)

When Dueling Coach enters, put a +1/+1 counter on target creature.

4White, Tap: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Strixhaven: School of Mages (Uncommon)
Dueling Grounds
Dueling Grounds 1GreenWhite (3)
Enchantment

No more than one creature can attack each combat.

No more than one creature can block each combat.

Invasion (Rare)
Dueling Rapier
Dueling Rapier Red (1)
Artifact — Equipment

Flash

When Dueling Rapier enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Duelist of Deep Faith
Duelist of Deep Faith 1White (2)
Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

During your turn, Duelist of Deep Faith has first strike.

Phyrexia: All Will Be One (Common)
Duelist of the Mind
Duelist of the Mind 1Blue (2)
Creature — Human Advisor (*/3)

Flying, vigilance

Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Outlaws of Thunder Junction (Rare)
Duelists' Convocation International (playtest)
Duelists' Convocation International (playtest) 2Blue (3)
Enchantment

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.

Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Mystery Booster 2: Convention Edition (Rare)
Duelist's Heritage
Duelist's Heritage 2White (3)
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Jumpstart (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
Duergar Assailant
Duergar Assailant Red or White (1)
Creature — Dwarf Soldier (1/1)

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.

Eventide (Common)
Duergar Cave-Guard
Duergar Cave-Guard 3Red (4)
Creature — Dwarf Warrior (1/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Red or White: Duergar Cave-Guard gets +1/+0 until end of turn.

Eventide (Uncommon)
Duergar Hedge-Mage
Duergar Hedge-Mage 2Red or White (3)
Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.

March of the Machine Commander (Uncommon)
Other Versions
Eventide (Uncommon)
Planechase (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Duergar Mine-Captain
Duergar Mine-Captain 2Red or White (3)
Creature — Dwarf Soldier (2/1)

1Red or White, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)

Eventide (Uncommon)
Duggan, Private Detective
Duggan, Private Detective 2GreenBlue (4)
Legendary Creature — Human Detective (*/*)

Duggan's power and toughness are each equal to the number of cards in your hand.

Whenever Duggan enters or attacks, investigate.

The Most Important Punch in History — 1Green, Tap: Duggan deals damage equal to twice its power to another target creature. Activate only once.

Doctor Who Commander (Rare)
Duh
Duh Black (1)
Instant

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Unsanctioned (Common)
Other Versions
Unhinged (Common)
Duke Ulder Ravengard
Duke Ulder Ravengard 4RedWhite (6)
Legendary Creature — Human Noble Soldier (5/5)

At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Rare)
Dukhara Peafowl
Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)

Blue: Dukhara Peafowl gains flying until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Dukhara Scavenger
Dukhara Scavenger 5Black (6)
Creature — Crocodile (4/6)

When Dukhara Scavenger enters, you may put target artifact or creature card from your graveyard on top of your library.

Kaladesh (Common)
Dulcet Sirens
Dulcet Sirens 2Blue (3)
Creature — Siren (1/3)

Blue, Tap: Target creature attacks target opponent this turn if able.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Commander 2014 (Rare)
Dumb Ass
Dumb Ass 2Red (3)
Creature — Donkey Barbarian (3{1/2}/2)

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.

Unhinged (Common)
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