|
"Lifetime" Pass Holder
( 1)
Creature — Zombie Guest
(2/1)
"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
|
|
|
"Rumors of My Death . . ."
( 3)
Enchantment
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
|
|
|
_____ _____ _____ Trespasser
( 2)
Creature — Human Rogue Guest
(2/1)
When this creature enters the battlefield, you may put a name sticker on it. : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
|
|
|
______ ______ Rocketship
( 4)
Artifact — Vehicle
(2/3)
Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
|
|
|
________ Balls of Fire
( 4)
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
|
|
|
________ Bird Gets the Worm
( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
|
|
|
A Good Day to Pie
( 2)
Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
|
|
|
A Good Thing (playtest)
( 6)
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
|
|
|
A Killer Among Us
( 5)
Enchantment
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
|
|
|
A Little Chat
( 2)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
|
|
A Real Handful
( 4)
Creature — Alien Child Guest
(1/1)
As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink.
|
|
|
Aarakocra Sneak
( 4)
Creature — Bird Rogue
(1/4)
Flying When Aarakocra Sneak enters the battlefield, you take the initiative.
|
|
|
Aardwolf's Advantage
( 3)
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.
|
|
|
Abaddon the Despoiler
( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
|
|
|
Abandon Hope
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
|
|
|
Abandon Reason
( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Abandon the Post
( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add . , Sacrifice Abandoned Outpost: Add one mana of any color.
|
|
|
Abandoned Sarcophagus
( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
|
|
|
Abbey Matron
( 3)
Creature — Human Cleric
(1/3)
, : Abbey Matron gets +0/+3 until end of turn.
|
|
|
Abbot of Keral Keep
( 2)
Creature — Human Monk
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
|
|
|
Abdel Adrian, Gorion's Ward
( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
|
|
|
Aberrant
( 2)
Creature — Tyranid Mutant
(0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
|
|
|
Aberrant Mind Sorcerer
( 5)
Creature — Human Elf Shaman
(3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
|
|
|
Aberrant Researcher
( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
|
|
|
Abeyance
( 2)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
|
|
|
Abhorrent Overlord
( 7)
Creature — Demon
(6/6)
Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
|
|
|
Abian, Luvion Usurper (playtest)
( 7)
Legendary Planeswalker — — Abian
As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.
|
|
|
Abiding Grace
( 3)
Enchantment
At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.
|
|
|
Abjure
( 1)
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
|
|
|
Abnormal Endurance
( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
|
|
|
Aboleth Spawn
( 3)
Creature — Fish Horror
(2/3)
Flash Ward Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
|
|
|
Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
|
|
|
Abominable Treefolk
( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Aboshan, Cephalid Emperor
( 6)
Legendary Creature — Cephalid Noble
(3/3)
Tap an untapped Cephalid you control: Tap target permanent. : Tap all creatures without flying.
|
|
|
Aboshan's Desire
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
|
|
|
About Face
( 1)
Instant
Switch target creature's power and toughness until end of turn.
|
|
|
Abrade
( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
|
|
|
Abrupt Decay
( 2)
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
|
|
|
Absolute Grace
( 2)
Enchantment
All creatures have protection from black.
|
|
|
Absolute Law
( 2)
Enchantment
All creatures have protection from red.
|
|
|
Absolver Thrull
( 4)
Creature — Thrull Cleric
(2/3)
Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
|
|
|
Absorb Energy
( 3)
Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."
|
|
|
Absorb Identity
( 2)
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
|
|
|
Abstruse Archaic
( 4)
Creature — Avatar
(3/4)
Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
|
|
|
Abstruse Interference
( 3)
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
|
|
|
Abuelo's Awakening
( 4)
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
|
|
|
Abuna Acolyte
( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn. : Prevent the next 2 damage that would be dealt to target artifact creature this turn.
|
|
|
Abundance
( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|
Abundant Harvest
( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Abyssal Gatekeeper
( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
|
|
|
Abyssal Gorestalker
( 6)
Creature — Horror
(6/6)
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
|
|
|
Abyssal Hunter
( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
|
|
|
Abyssal Nightstalker
( 4)
Creature — Nightstalker
(2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
|
|
|
Abyssal Persecutor
( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
|
|
|
Abyssal Specter
( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
|
|
|
Abzan Advantage
( 2)
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Abzan Ascendancy
( 3)
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Abzan Battle Priest
( 4)
Creature — Human Cleric
(3/2)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
|
|
|
Abzan Beastmaster
( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
|
|
|
Abzan Falconer
( 3)
Creature — Human Soldier
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
|
|
|
Abzan Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
|
|
|
Academic Dispute
( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
|
|
Academic Probation
( 2)
Sorcery — Lesson
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
|
|
|
Academy Drake
( 3)
Creature — Drake
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
|
|
|
Academy Elite
( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
|
|
|
Academy Journeymage
( 5)
Creature — Human Wizard
(3/2)
This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
|
|
|
Academy Loremaster
( 2)
Creature — Human Wizard
(2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
|
|
|
Academy Manufactor
( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
|
|
|
Academy Raider
( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
|
|
|
Academy Rector
( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
|
|
|
Academy Researchers
( 3)
Creature — Human Wizard
(2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
|
|
|
Academy Wall
( 3)
Creature — Wall
(0/5)
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
|
|
|
Accelerate
( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
|
|
|
Accelerated Mutation
( 5)
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
|
|
|
Acceptable Losses
( 4)
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
|
|
|
Access Denied
( 5)
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
|
|
|
Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
|
|
|
Acclaimed Contender
( 3)
Creature — Human Knight
(3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Accomplished Alchemist
( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.
|
|
|
Accomplished Automaton
( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Accorder Paladin
( 2)
Creature — Human Knight
(3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
|
|
|
Accorder's Shield
( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Accumulated Knowledge
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
|
|
|
Accursed Centaur
( 1)
Creature — Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
|
|
|
Accursed Horde
( 4)
Creature — Zombie
(3/3)
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Accursed Spirit
( 4)
Creature — Spirit
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Accursed Witch
( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
|
|
|
Ace, Fearless Rebel
( 4)
Legendary Creature — Human Rebel
(2/2)
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Acererak the Archlich
( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
|
|
|
Ace's Baseball Bat
( 2)
Legendary Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature Equip
|
|
|
Acid Web Spider
( 5)
Creature — Spider
(3/5)
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
|
|
|