SEARCH:

+escape (21)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Birthday Escape
Birthday Escape Blue (1)
Sorcery

Draw a card. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Chronomantic Escape
Chronomantic Escape 4WhiteWhite (6)
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—2White (Rather than cast this card from your hand, you may pay 2White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Future Sight (Uncommon)
Daring Escape
Daring Escape Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Streets of New Capenna (Common)
Dovescape
Dovescape 3White or BlueWhite or BlueWhite or Blue (6)
Enchantment

(White or Blue can be paid with either White or Blue.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

Secret Lair Drop (Rare)
Other Versions
Dissension (Rare)
Guild Kit: Azorius (Rare)
Escape Artist
Escape Artist 1Blue (2)
Creature — Human Wizard (1/1)

Escape Artist can't be blocked.

Blue, Discard a card: Return Escape Artist to its owner's hand.

Odyssey (Common)
Escape Detection
Escape Detection 1BlueBlue (3)
Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature to its owner's hand.

Draw a card.

Assassin's Creed (Uncommon)
Escape from Orthanc
Escape from Orthanc White (1)
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The Lord of the Rings: Tales of Middle Earth (Common)
Escape Protocol
Escape Protocol 1Blue (2)
Enchantment

Whenever you cycle a card, you may pay 1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Ikoria: Lair of Behemoths (Uncommon)
Escape Routes
Escape Routes 2Blue (3)
Enchantment

2Blue: Return target white or black creature you control to its owner's hand.

Planeshift (Common)
Escape to the Wilds
Escape to the Wilds 3RedGreen (5)
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Escape Tunnel
Escape Tunnel (0)
Land

Tap, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tap, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

Murders at Karlov Manor (Common)
Escape Velocity
Escape Velocity Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Escaped Experiment
Escaped Experiment 1Blue (2)
Artifact Creature — Phyrexian Beast (2/1)

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

Phyrexia: All Will Be One (Common)
Escaped Null
Escaped Null 3Black (4)
Creature — Zombie Berserker (1/2)

Lifelink

Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.

Rise of the Eldrazi (Uncommon)
Escaped Shapeshifter
Escaped Shapeshifter 3BlueBlue (5)
Creature — Shapeshifter (3/4)

As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Tempest (Rare)
Loran's Escape
Loran's Escape White (1)
Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

The Brothers' War (Common)
Narrow Escape
Narrow Escape 2White (3)
Instant

Return target permanent you control to its owner's hand. You gain 4 life.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Zendikar (Common)
No Escape
No Escape 2Blue (3)
Instant

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

Jumpstart 2022 (Common)
Other Versions
War of the Spark (Common)
Primoc Escapee
Primoc Escapee 6Blue (7)
Creature — Bird Beast (4/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Legions (Uncommon)
The Aesir Escape Valhalla
The Aesir Escape Valhalla 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your graveyard. You gain life equal to its mana value.

II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.

III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.

Assassin's Creed (Uncommon)
Wastescape Battlemage
Wastescape Battlemage 1Colorless (2)
Creature — Eldrazi Wizard (2/2)

Kicker Green and/or 1Blue

When you cast this spell, if it was kicked with its Green kicker, exile target artifact or enchantment an opponent controls.

When you cast this spell, if it was kicked with its 1Blue kicker, return target creature an opponent controls to its owner's hand.

Modern Horizons 3 (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue