+hock (13)
Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Shock deals 2 damage to any target.
Sacrifice Shock Troops: It deals 2 damage to any target.
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Target creature gets -2/-0 until end of turn.
Draw a card.
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to any target.
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