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Cabal Inquisitor
Cabal Inquisitor 1Black (2)
Creature — Human Minion (1/1)

Threshold — 1Black, Tap, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.

Odyssey (Common)
Elgaud Inquisitor
Elgaud Inquisitor 3White (4)
Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Dark Ascension (Common)
Elite Inquisitor
Elite Inquisitor WhiteWhite (2)
Creature — Human Soldier (2/2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Innistrad (Rare)
Inquisitor Captain
Inquisitor Captain 3White (4)
Creature — — Human Cleric (3/3)

Vigilance

When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.

Innistrad: Midnight Hunt Alchemy (Rare)
Inquisitor Eisenhorn
Inquisitor Eisenhorn 2BlueBlack (4)
Legendary Creature — Human Inquisitor (2/3)

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Rare)
Inquisitor Exarch
Inquisitor Exarch WhiteWhite (2)
Creature — Phyrexian Cleric (2/2)

When Inquisitor Exarch enters, choose one —

• You gain 2 life.

• Target opponent loses 2 life.

New Phyrexia (Uncommon)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Inquisitorial Rosette
Inquisitorial Rosette 2 (2)
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Inquisitor's Ox
Inquisitor's Ox 3White (4)
Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Inquisitor's Snare
Inquisitor's Snare 1White (2)
Instant

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Shadowmoor (Common)
Lunarch Inquisitors
Lunarch Inquisitors (0)
Creature — Human Cleric (4/4)

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

Shadows over Innistrad (Uncommon)
Militant Inquisitor
Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)

Militant Inquisitor gets +1/+0 for each Equipment you control.

Shadows over Innistrad (Common)
Moorland Inquisitor
Moorland Inquisitor 1White (2)
Creature — Human Soldier (2/2)

2White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Arena Base Set (Common)
Other Versions
Avacyn Restored (Common)
Duel Decks: Blessed vs. Cursed (Common)
Core Set 2020 (Common)
Norn's Inquisitor
Norn's Inquisitor 1White (2)
Creature — Phyrexian Knight (1/1)

When Norn's Inquisitor enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

March of the Machine (Uncommon)
Serra Inquisitors
Serra Inquisitors 4White (5)
Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

Homelands (Uncommon)
Supreme Inquisitor
Supreme Inquisitor 3BlueBlue (5)
Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.

Onslaught (Rare)
Vito's Inquisitor
Vito's Inquisitor 3Black (4)
Creature — Vampire Knight (3/3)

Black, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.

The Lost Caverns of Ixalan (Common)
Vronos, Masked Inquisitor
Vronos, Masked Inquisitor 3BlueBlue (5)
Legendary Planeswalker — Vronos (5)

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)

−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.

−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Commander Masters (Rare)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)
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