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Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Kithkin Armor
Kithkin Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Weatherlight (Common)
Kithkin Billyrider
Kithkin Billyrider 2White (3)
Creature — Kithkin Knight (1/3)

Double strike

March of the Machine (Common)
Kithkin Daggerdare
Kithkin Daggerdare 1Green (2)
Creature — Kithkin Soldier (1/1)

Green, Tap: Target attacking creature gets +2/+2 until end of turn.

Lorwyn (Common)
Kithkin Greatheart
Kithkin Greatheart 1White (2)
Creature — Kithkin Soldier (2/1)

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Kithkin Harbinger
Kithkin Harbinger 2White (3)
Creature — Kithkin Wizard (1/3)

When Kithkin Harbinger enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Kithkin Healer
Kithkin Healer 2White (3)
Creature — Kithkin Cleric (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Lorwyn (Common)
Kithkin Mourncaller
Kithkin Mourncaller 2Green (3)
Creature — Kithkin Scout (2/2)

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Lorwyn (Uncommon)
Kithkin Rabble
Kithkin Rabble 3White (4)
Creature — Kithkin (*/*)

Vigilance

Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

Shadowmoor (Uncommon)
Kithkin Shielddare
Kithkin Shielddare 1White (2)
Creature — Kithkin Soldier (1/1)

White, Tap: Target blocking creature gets +2/+2 until end of turn.

Shadowmoor (Common)
Kithkin Spellduster
Kithkin Spellduster 4White (5)
Creature — Kithkin Wizard (2/3)

Flying

1White, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Kithkin Zealot
Kithkin Zealot 1White (2)
Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters, you gain 1 life for each black and/or red permanent target opponent controls.

Eventide (Common)
Kithkin Zephyrnaut
Kithkin Zephyrnaut 2White (3)
Creature — Kithkin Soldier (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Morningtide (Common)
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