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As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Luck Bobblehead
Luck Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

1, Tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Magic The Gathering—Fallout (Uncommon)
Lucky Clover
Lucky Clover 2 (2)
Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Throne of Eldraine (Uncommon)
Lucky Offering
Lucky Offering White (1)
Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

Kamigawa: Neon Dynasty (Common)
Make Your Own Luck
Make Your Own Luck 3GreenBlue (5)
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Uncommon)
Push Your Luck (Push Your Luck (a))
Push Your Luck (Push Your Luck (a)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Rare)
Push Your Luck (Push Your Luck (b))
Push Your Luck (Push Your Luck (b)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Rare)
Stroke of Luck
Stroke of Luck 1Black (2)
Sorcery

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

Alchemy Horizons: Baldur's Gate (Rare)
Unlucky Drop
Unlucky Drop 3Blue (4)
Instant

Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

The Lost Caverns of Ixalan (Common)
Unlucky Witness
Unlucky Witness Red (1)
Creature — Human Citizen (1/1)

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

Streets of New Capenna (Uncommon)
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