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Air Marshal
Air Marshal 1Blue (2)
Creature — Human Soldier (2/1)

3: Target Soldier gains flying until end of turn.

The Brothers' War (Common)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)
Other Versions
Dominaria (Rare)
Blooming Marsh
Blooming Marsh (0)
Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add Black or Green.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Cinder Marsh
Cinder Marsh (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Cinder Marsh doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Dauntless River Marshal
Dauntless River Marshal 1White (2)
Creature — Human Soldier (2/1)

Dauntless River Marshal gets +1/+1 as long as you control an Island.

3Blue: Tap target creature.

Magic 2015 Core Set (Uncommon)
Daysquad Marshal
Daysquad Marshal 3White (4)
Creature — Human Soldier (3/3)

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Éomer, Marshal of Rohan
Éomer, Marshal of Rohan 2RedRed (4)
Legendary Creature — Human Knight (4/4)

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Field Marshal
Field Marshal 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Tenth Edition (Rare)
Other Versions
Coldsnap (Rare)
Frost Marsh
Frost Marsh (0)
Snow Land

Frost Marsh enters the battlefield tapped.

Tap: Add Blue or Black.

Coldsnap (Uncommon)
Goblin Marshal
Goblin Marshal 4RedRed (6)
Creature — Goblin Warrior (3/3)

Echo 4RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.

Urza's Destiny (Rare)
Graveyard Marshal
Graveyard Marshal BlackBlack (2)
Creature — Zombie Soldier (3/2)

2Black, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

Core Set 2019 (Rare)
Haazda Marshal
Haazda Marshal White (1)
Creature — Human Soldier (1/1)

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Guilds of Ravnica (Uncommon)
Haunt of the Dead Marshes
Haunt of the Dead Marshes Black (1)
Creature — Nightmare Elf (1/1)

When Haunt of the Dead Marshes enters the battlefield, scry 1.

2Black: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.

The Lord of the Rings: Tales of Middle Earth (Common)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Marsh Casualties
Marsh Casualties BlackBlack (2)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Marsh Crocodile
Marsh Crocodile 2BlueBlack (4)
Creature — Crocodile (4/4)

When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters the battlefield, each player discards a card.

Planeshift (Uncommon)
Marsh Flats
Marsh Flats (0)
Land

Tap, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Modern Horizons 2 (Rare)
Other Versions
Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Marsh Flitter
Marsh Flitter 3Black (4)
Creature — Faerie Rogue (1/1)

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Marsh Gas
Marsh Gas Black (1)
Instant

All creatures get -2/-0 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Hulk
Marsh Hulk 4BlackBlack (6)
Creature — Zombie Ogre (4/6)

Megamorph 6Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Marsh Lurker
Marsh Lurker 3Black (4)
Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Tempest (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Marshal of Zhalfir
Marshal of Zhalfir WhiteBlue (2)
Creature — Human Knight (2/2)

Other Knights you control get +1/+1.

WhiteBlue, Tap: Tap another target creature.

March of the Machine (Uncommon)
Marshaling Cry
Marshaling Cry 1WhiteWhite (3)
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Future Sight (Common)
Marshaling the Troops
Marshaling the Troops 1Green (2)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Three Kingdoms (Rare)
Marshal's Anthem
Marshal's Anthem 2WhiteWhite (4)
Enchantment

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Worldwake (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Kaldheim Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Marshdrinker Giant
Marshdrinker Giant 3GreenGreen (5)
Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Eventide (Uncommon)
Marshland Bloodcaster
Marshland Bloodcaster 4Black (5)
Creature — Vampire Warlock (3/5)

Flying

1Black, Tap: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2021 (Rare)
Marshmist Titan
Marshmist Titan 6Black (7)
Creature — Giant (4/5)

This spell costs Variable Colorless less to cast, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Common)
Mogg War Marshal
Mogg War Marshal 1Red (2)
Creature — Goblin Warrior (1/1)

Echo 1Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Elves vs. Goblins (Common)
Modern Masters (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Eternal Masters (Common)
Time Spiral Remastered (Common)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Ikoria Commander (Rare)
Commander Legends (Rare)
Dominaria United Commander (Rare)
Piranha Marsh
Piranha Marsh (0)
Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

Tap: Add Black.

Jumpstart 2022 (Common)
Other Versions
Zendikar (Common)
Ramosian Sky Marshal
Ramosian Sky Marshal 3WhiteWhite (5)
Creature — Human Rebel (3/3)

Flying

7, Tap: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Resplendent Marshal
Resplendent Marshal 1WhiteWhite (3)
Creature — Angel Warrior (3/3)

Flying

When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

Kaldheim (Mythic Rare)
Salt Marsh
Salt Marsh (0)
Land

Salt Marsh enters the battlefield tapped.

Tap: Add Blue or Black.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Seasoned Marshal
Seasoned Marshal 2WhiteWhite (4)
Creature — Human Soldier (2/2)

Whenever Seasoned Marshal attacks, you may tap target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Portal (Uncommon)
Shipwreck Marsh
Shipwreck Marsh (0)
Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

Tap: Add Blue or Black.

Doctor Who Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Sima Yi, Wei Field Marshal
Sima Yi, Wei Field Marshal 5Black (6)
Legendary Creature — Human Soldier (*/4)

Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.

Portal Three Kingdoms (Rare)
Skirk Fire Marshal
Skirk Fire Marshal 3RedRed (5)
Creature — Goblin (2/2)

Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Onslaught (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Smoldering Marsh
Smoldering Marsh (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Stern Marshal
Stern Marshal 2White (3)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

Portal (Rare)
Sunlit Marsh
Sunlit Marsh (0)
Land — Plains Swamp

(Tap: Add White or Black.)

Sunlit Marsh enters the battlefield tapped.

Dominaria United (Land)
Ulder Ravengard, Marshal
Ulder Ravengard, Marshal 1RedWhite (3)
Legendary Creature — — Human Noble Soldier (3/3)

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.

Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

Alchemy Horizons: Baldur's Gate (Rare)
Vivid Marsh
Vivid Marsh (0)
Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

Tap: Add Black.

Tap, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Commander 2017 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
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