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Cramped Vents // Access Maze (Access Maze)
Cramped Vents // Access Maze (Access Maze) 5BlackBlack (7)
Enchantment — Room

Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Cramped Vents // Access Maze (Cramped Vents)
Cramped Vents // Access Maze (Cramped Vents) 3Black (4)
Enchantment — Room

When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Eightfold Maze
Eightfold Maze 2White (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Hedge Maze
Hedge Maze (0)
Land — Forest Island

(Tap: Add Green or Blue.)

Hedge Maze enters tapped.

When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Rare)
Lost in the Maze
Lost in the Maze Variable ColorlessBlueBlue (2)
Enchantment

Flash

When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Murders at Karlov Manor (Rare)
Mana Maze
Mana Maze 1Blue (2)
Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

Invasion (Rare)
Maze Abomination
Maze Abomination 5Black (6)
Creature — Elemental (4/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Dragon's Maze (Common)
Maze Behemoth
Maze Behemoth 5Green (6)
Creature — Elemental (5/4)

Trample

Multicolored creatures you control have trample.

Dragon's Maze (Common)
Maze Glider
Maze Glider 5Blue (6)
Creature — Elemental (3/5)

Flying

Multicolored creatures you control have flying.

Dragon's Maze (Common)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Dominaria Remastered (Rare)
Other Versions
The Dark (Uncommon)
Masters Edition IV (Rare)
From the Vault: Realms (Mythic Rare)
Eternal Masters (Rare)
Double Masters (Rare)
Maze of Shadows
Maze of Shadows (0)
Land

Tap: Add Colorless.

Tap: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Maze Rusher
Maze Rusher 5Red (6)
Creature — Elemental (6/3)

Haste

Multicolored creatures you control have haste.

Dragon's Maze (Common)
Maze Sentinel
Maze Sentinel 5White (6)
Creature — Elemental (3/6)

Vigilance

Multicolored creatures you control have vigilance.

Dragon's Maze (Common)
Maze Skullbomb
Maze Skullbomb 1 (1)
Artifact

1, Sacrifice Maze Skullbomb: Draw a card.

2Green, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Mazemind Tome
Mazemind Tome 2 (2)
Artifact

Tap, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

2, Tap, Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Magic: The Gathering Foundations (Rare)
Other Versions
Core Set 2021 (Rare)
The Brothers' War Retro Artifacts (Rare)
Commander Masters (Rare)
Maze's End
Maze's End (0)
Land

This land enters tapped.

Tap: Add Colorless.

3, Tap, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Historic Anthology 3 (Mythic Rare)
Ravnica Remastered (Mythic Rare)
Maze's Mantle
Maze's Mantle 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Maze's Mantle enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.

Enchanted creature gets +2/+2.

Phyrexia: All Will Be One (Common)
Migloz, Maze Crusher
Migloz, Maze Crusher 1RedGreen (3)
Legendary Creature — Phyrexian Beast (4/4)

Migloz, Maze Crusher enters with five oil counters on it.

1, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.

2, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.

3, Remove three oil counters from Migloz: Destroy target artifact or enchantment.

Phyrexia: All Will Be One (Rare)
Mycoid Maze
Mycoid Maze (0)
Land — Cave

(Transforms from Twists and Turns.)

Tap: Add Green.

3Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

The Lost Caverns of Ixalan (Uncommon)
Mystifying Maze
Mystifying Maze (0)
Land

Tap: Add Colorless.

4, Tap: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Commander 2017 (Rare)
Other Versions
Magic 2011 (Rare)
Nimbus Maze
Nimbus Maze (0)
Land

Tap: Add Colorless.

Tap: Add White. Activate only if you control an Island.

Tap: Add Blue. Activate only if you control a Plains.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Future Sight (Rare)
Iconic Masters (Rare)
Ral and the Implicit Maze
Ral and the Implicit Maze 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.

II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

III — Create a Spellgorger Weird token. (It's a 2Red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Modern Horizons 3 (Uncommon)
Root Maze
Root Maze Green (1)
Enchantment

Artifacts and lands enter tapped.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Sage of the Maze
Sage of the Maze 2Green (3)
Creature — Elf Wizard (1/3)

Tap: Add two mana in any combination of colors.

Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.

Tap an untapped Gate you control: Untap Sage of the Maze.

Modern Horizons 3 Commander (Rare)
Skophos Maze-Warden
Skophos Maze-Warden 3Red (4)
Creature — Minotaur Warrior (3/4)

1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
The Hunter Maze
The Hunter Maze (0)
Land — Sphere

The Hunter Maze enters tapped.

Tap: Add Green.

1Green, Tap, Sacrifice The Hunter Maze: Draw a card.

Phyrexia: All Will Be One (Common)
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