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Angel of Despair
Angel of Despair 3WhiteWhiteBlackBlack (7)
Creature — Angel (5/5)

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

Guild Kit: Orzhov (Rare)
Other Versions
Guildpact (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology (Rare)
Ultimate Masters (Uncommon)
Archfiend of Despair
Archfiend of Despair 6BlackBlack (8)
Creature — Demon (6/6)

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Commander Masters (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Castaway's Despair
Castaway's Despair 3Blue (4)
Enchantment — Aura

Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ixalan (Common)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Curious Pair
Curious Pair 1Green (2)
Creature — Human Peasant (1/3)

Throne of Eldraine (Common)
Driven // Despair (Despair)
Driven // Despair (Despair) 1Black (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Down for Repairs
Down for Repairs 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Unfinity (Common)
Driven // Despair (Driven)
Driven // Despair (Driven) 1Green (2)
Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Emissary of Despair
Emissary of Despair 1BlackBlack (3)
Creature — Spirit (2/1)

Flying

Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

Darksteel (Uncommon)
Force of Despair
Force of Despair 1BlackBlack (3)
Instant

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.

Modern Horizons (Rare)
Induce Despair
Induce Despair 2Black (3)
Instant

As an additional cost to cast this spell, reveal a creature card from your hand.

Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Invoke Despair
Invoke Despair 1BlackBlackBlackBlack (5)
Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Kamigawa: Neon Dynasty (Rare)
Pair o' Dice Lost
Pair o' Dice Lost 3GreenGreen (5)
Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Unfinity (Uncommon)
Paired Tactician
Paired Tactician 2White (3)
Creature — Human Warrior (3/2)

Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.

Zendikar Rising (Uncommon)
Planar Despair
Planar Despair 3BlackBlack (5)
Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

Apocalypse (Rare)
Prickly Pair
Prickly Pair 2Red (3)
Creature — Plant Mercenary (2/2)

When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Quiet Disrepair
Quiet Disrepair 1Green (2)
Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

Planechase Anthology (Common)
Other Versions
Future Sight (Common)
Planechase 2012 Edition (Common)
Repair and Recharge
Repair and Recharge 3WhiteWhite (5)
Sorcery

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Curious Pair (Treats to Share)
Curious Pair (Treats to Share) Green (1)
Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Throne of Eldraine (Common)
Trouble in Pairs
Trouble in Pairs 2WhiteWhite (4)
Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Murders at Karlov Manor Commander (Rare)
Wild Pair
Wild Pair 4GreenGreen (6)
Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Conspiracy: Take the Crown (Rare)
Other Versions
Planar Chaos (Rare)
Premium Deck Series: Slivers (Rare)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
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