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Diluvian Primordial
Diluvian Primordial 5BlueBlue (7)
Creature — Avatar (5/5)

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Gatecrash (Rare)
Commander 2021 (Rare)
Game Night: Free-For-All (Rare)
Luminate Primordial
Luminate Primordial 5WhiteWhite (7)
Creature — Avatar (4/7)

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Gatecrash (Rare)
Molten Primordial
Molten Primordial 5RedRed (7)
Creature — Avatar (6/4)

Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Gatecrash (Rare)
Primordial Gnawer
Primordial Gnawer 4Black (5)
Creature — Insect Horror (5/2)

When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Primordial Hydra
Primordial Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Jumpstart 2022 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Magic 2013 (Mythic Rare)
Primordial Mist
Primordial Mist 4Blue (5)
Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

Commander 2018 (Rare)
Primordial Ooze
Primordial Ooze Red (1)
Creature — Ooze (1/1)

Primordial Ooze attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay Variable Colorless, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Primordial Plasm
Primordial Plasm (0)
Creature — Ooze (4/4)

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

March of the Machine (Uncommon)
Primordial Sage
Primordial Sage 4GreenGreen (6)
Creature — Spirit (4/5)

Whenever you cast a creature spell, you may draw a card.

Jumpstart (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Primordial Wurm
Primordial Wurm 4GreenGreen (6)
Creature — Wurm (7/6)

War of the Spark (Common)
Other Versions
Dominaria (Common)
Sepulchral Primordial
Sepulchral Primordial 5BlackBlack (7)
Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Zendikar Rising Commander (Rare)
Other Versions
Gatecrash (Rare)
Sylvan Primordial
Sylvan Primordial 5GreenGreen (7)
Creature — Avatar (6/8)

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

Gatecrash (Rare)
Ulvenwald Primordials
Ulvenwald Primordials (0)
Creature — Werewolf (5/5)

Green: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

Innistrad (Uncommon)
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