+shatterskull (7)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
Kicker
Trample, haste
If Shatterskull Charger was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste
Menace (This creature can't be blocked except by two or more creatures.)
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
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