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Awesome Presence
Awesome Presence Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked unless defending player pays 3 for each creature they control that's blocking it.

Alliances (Common)
Bothersome Quasit
Bothersome Quasit 2Red (3)
Creature — Demon (3/2)

Menace

Goaded creatures your opponents control can't block.

Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
ED-E, Lonesome Eyebot
ED-E, Lonesome Eyebot 3 (3)
Legendary Artifact Creature — Robot (2/1)

Flying

ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.

2, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

Magic The Gathering—Fallout (Rare)
Fearsome Awakening
Fearsome Awakening 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

Fate Reforged (Uncommon)
Fearsome Temper
Fearsome Temper 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "2Red: Target creature can't block this creature this turn."

Born of the Gods (Common)
Fearsome Werewolf
Fearsome Werewolf (0)
Creature — Werewolf (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Common)
Fearsome Whelp
Fearsome Whelp 1Red (2)
Creature — — Dragon (1/1)

Flying

At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Uncommon)
Gruesome Deformity
Gruesome Deformity Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Common)
Gruesome Discovery
Gruesome Discovery 2BlackBlack (4)
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Dark Ascension (Common)
Gruesome Encore
Gruesome Encore 2Black (3)
Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Mirrodin Besieged (Uncommon)
Gruesome Fate
Gruesome Fate 2Black (3)
Sorcery

Each opponent loses 1 life for each creature you control.

Game Night (Common)
Other Versions
Rivals of Ixalan (Common)
Gruesome Menagerie
Gruesome Menagerie 3BlackBlack (5)
Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

Guilds of Ravnica (Rare)
Gruesome Realization
Gruesome Realization 1BlackBlack (3)
Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

The Brothers' War (Uncommon)
Gruesome Scourger
Gruesome Scourger 3BlackBlack (5)
Creature — Orc Warrior (3/3)

When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.

Core Set 2020 (Uncommon)
Gruesome Slaughter
Gruesome Slaughter 6 (6)
Sorcery

Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."

Battle for Zendikar (Rare)
Loathsome Catoblepas
Loathsome Catoblepas 5Black (6)
Creature — Beast (3/3)

2Green: Loathsome Catoblepas must be blocked this turn if able.

When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.

Theros (Common)
Loathsome Chimera
Loathsome Chimera 2Green (3)
Creature — Chimera (4/1)

Escape—4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

Theros Beyond Death (Common)
Loathsome Curator
Loathsome Curator 4Black (5)
Creature — Gorgon Wizard (5/4)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Menace

When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.

Modern Horizons 2 (Common)
Loathsome Troll
Loathsome Troll 3GreenGreen (5)
Creature — Troll (6/2)

3Green: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1–9 | Put Loathsome Troll on top of your library.

10–19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.

Adventures in the Forgotten Realms (Uncommon)
Lonesome Unicorn
Lonesome Unicorn 4White (5)
Creature — Unicorn (3/3)

Vigilance

Throne of Eldraine (Common)
Lonesome Unicorn (Rider in Need)
Lonesome Unicorn (Rider in Need) 2White (3)
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Troublesome Spirit
Troublesome Spirit 2BlueBlue (4)
Creature — Spirit (3/4)

Flying

At the beginning of your end step, tap all lands you control.

Prophecy (Rare)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
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