+steppe (11)
: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .
Sandsteppe Citadel enters tapped.
: Add , , or .
Reach
When Sandsteppe Mastodon enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
When Sandsteppe Outcast enters, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
When Sandsteppe Scavenger enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Secluded Steppe enters tapped.
Cycling (, Discard this card: Draw a card.)
Sejiri Steppe enters tapped.
When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.
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