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A Tale for the Ages
A Tale for the Ages 1White (2)
Enchantment

Enchanted creatures you control get +2/+2.

Wilds of Eldraine (Rare)
Alchemist's Talent
Alchemist's Talent 3Red (4)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Alchemist's Talent enters, create two tapped Treasure tokens.

1Red: Level 2

//Level_2//

Treasures you control have "Tap, Sacrifice this artifact: Add two mana of any one color."

4Red: Level 3

//Level_3//

Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

Bloomburrow Commander (Rare)
Artist's Talent
Artist's Talent 1Red (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

2Red: Level 2

//Level_2//

Noncreature spells you cast cost 1 less to cast.

2Red: Level 3

//Level_3//

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Bloomburrow (Rare)
Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Blacksmith's Talent
Blacksmith's Talent Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip 2.

2Red: Level 2

//Level_2//

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

3Red: Level 3

//Level_3//

During your turn, equipped creatures you control have double strike and haste.

Bloomburrow (Uncommon)
Builder's Talent
Builder's Talent 1White (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Builder's Talent enters, create a 0/4 white Wall creature token with defender.

White: Level 2

//Level_2//

Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Bloomburrow (Uncommon)
Caretaker's Talent
Caretaker's Talent 2White (3)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.

White: Level 2

//Level_2//

When this Class becomes level 2, create a token that's a copy of target token you control.

3White: Level 3

//Level_3//

Creature tokens you control get +2/+2.

Bloomburrow (Rare)
Chancellor of Tales
Chancellor of Tales 3Blue (4)
Creature — Faerie Advisor (2/3)

Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Wilds of Eldraine (Uncommon)
Chulane, Teller of Tales
Chulane, Teller of Tales 2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

3, Tap: Return target creature you control to its owner's hand.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Elspeth's Talent
Elspeth's Talent 2WhiteWhite (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

March of the Machine Commander (Rare)
Fisher's Talent
Fisher's Talent 2GreenBlue (4)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

GreenBlue: Level 2

//Level_2//

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

2GreenBlue: Level 3

//Level_3//

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Bloomburrow Commander (Rare)
Fortune Teller's Talent
Fortune Teller's Talent Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You may look at the top card of your library any time.

3Blue: Level 2

//Level_2//

As long as you've cast a spell this turn, you may play cards from the top of your library.

2Blue: Level 3

//Level_3//

Spells you cast from anywhere other than your hand cost 2 less to cast.

Bloomburrow Commander (Rare)
Gossip's Talent
Gossip's Talent 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control enters, surveil 1.

1Blue: Level 2

//Level_2//

Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.

3Blue: Level 3

//Level_3//

Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Bloomburrow (Uncommon)
Gourmand's Talent
Gourmand's Talent Green (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

During your turn, artifacts you control are Foods in addition to their other types and have "2, Tap, Sacrifice this artifact: You gain 3 life."

2Green: Level 2

//Level_2//

Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.

3Green: Level 3

//Level_3//

Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.

Bloomburrow Commander (Rare)
Hunter's Talent
Hunter's Talent 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.

1Green: Level 2

//Level_2//

Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

3Green: Level 3

//Level_3//

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Bloomburrow (Uncommon)
Innkeeper's Talent
Innkeeper's Talent 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Green: Level 2

//Level_2//

Permanents you control with counters on them have ward 1.

3Green: Level 3

//Level_3//

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Bloomburrow (Rare)
Kirri, Talented Sprout
Kirri, Talented Sprout 1RedGreenWhite (4)
Legendary Creature — Plant Druid (0/3)

Other Plants and Treefolk you control get +2/+0.

At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.

Outlaws of Thunder Junction Commander (Mythic Rare)
Liliana's Talent
Liliana's Talent BlackBlack (2)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "−8: Put all creature cards from all graveyards onto the battlefield under your control."

Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

March of the Machine Commander (Rare)
Rowan's Talent
Rowan's Talent 2RedRed (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

March of the Machine Commander (Rare)
Scavenger's Talent
Scavenger's Talent Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

1Black: Level 2

//Level_2//

Whenever you sacrifice a permanent, target player mills two cards.

2Black: Level 3

//Level_3//

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Bloomburrow (Rare)
Stormchaser's Talent
Stormchaser's Talent Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.

3Blue: Level 2

//Level_2//

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

5Blue: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Bloomburrow (Rare)
Tale of Tinúviel
Tale of Tinúviel 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.

II — Return target creature card from your graveyard to the battlefield.

III — Up to two target creatures you control each gain lifelink until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Talent of the Telepath
Talent of the Telepath 2BlueBlue (4)
Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Magic Origins (Rare)
Tale's End
Tale's End 1Blue (2)
Instant

Counter target activated ability, triggered ability, or legendary spell.

Core Set 2020 (Rare)
Tales of Master Seshiro
Tales of Master Seshiro 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Tales of the Ancestors
Tales of the Ancestors 3Blue (4)
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Tamiyo, Collector of Tales
Tamiyo, Collector of Tales 2GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

−3: Return target card from your graveyard to your hand.

War of the Spark (Rare)
Teferi's Talent
Teferi's Talent 3BlueBlue (5)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "−12: You get an emblem with ‘You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"

Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

March of the Machine Commander (Rare)
Teller of Tales
Teller of Tales 3BlueBlue (5)
Creature — Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

Champions of Kamigawa (Common)
Test of Talents
Test of Talents 1Blue (2)
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Strixhaven: School of Mages (Uncommon)
The Tale of Tamiyo
The Tale of Tamiyo 2Blue (3)
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Duskmourn: House of Horror (Rare)
Tree of Tales
Tree of Tales (0)
Artifact Land

Tap: Add Green.

Duskmourn: House of Horror Commander (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Truth or Tale
Truth or Tale 1Blue (2)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Time Spiral (Uncommon)
Vivien's Talent
Vivien's Talent 1GreenGreen (3)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."

Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.

March of the Machine Commander (Rare)
Wandertale Mentor
Wandertale Mentor RedGreen (2)
Creature — Raccoon Bard (2/2)

Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Tap: Add Red or Green.

Bloomburrow (Uncommon)
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