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Aegis Turtle
Aegis Turtle Blue (1)
Creature — Turtle (0/5)

Magic: The Gathering Foundations (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Jumpstart (Common)
Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Game Night: Free-For-All (Rare)
Other Versions
Gift Pack (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Colossal Skyturtle
Colossal Skyturtle 4GreenGreenBlue (7)
Enchantment Creature — Turtle (6/5)

Flying, ward 2

Channel — 2Green, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.

Channel — 1Blue, Discard Colossal Skyturtle: Return target creature to its owner's hand.

Kamigawa: Neon Dynasty (Uncommon)
Dragon Turtle
Dragon Turtle 1BlueBlue (3)
Creature — Dragon Turtle (3/5)

Flash

Drag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Adventures in the Forgotten Realms (Rare)
Giant Turtle
Giant Turtle 1GreenGreen (3)
Creature — Turtle (2/4)

Giant Turtle can't attack if it attacked during your last turn.

Legends (Common)
Horned Turtle
Horned Turtle 2Blue (3)
Creature — Turtle (1/4)

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Portal (Common)
Magic 2010 (Common)
Mistford River Turtle
Mistford River Turtle 3Blue (4)
Creature — Turtle (1/5)

Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.

Throne of Eldraine (Common)
Patient Turtle (playtest)
Patient Turtle (playtest) 2GreenGreen (4)
Creature — — Turtle (3/3)

CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.

Mystery Booster (Common)
Riptide Turtle
Riptide Turtle 1Blue (2)
Creature — Turtle (0/5)

Flash

Defender

Theros Beyond Death (Common)
Terry Pin, Turboturtle (playtest)
Terry Pin, Turboturtle (playtest) 2BlueRed (4)
Legendary Creature — — Turtle Athlete (4/3)

Flash

Haste

You may ignore the words "Activate only as a sorcery" while activating abilities.

Mystery Booster 2: Convention Edition (Rare)
Thriving Turtle
Thriving Turtle Blue (1)
Creature — Turtle (0/3)

When Thriving Turtle enters, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Tidepool Turtle
Tidepool Turtle 3Blue (4)
Creature — Turtle (2/5)

2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Turtleshell Changeling
Turtleshell Changeling 3Blue (4)
Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)

1Blue: Switch Turtleshell Changeling's power and toughness until end of turn.

Lorwyn (Uncommon)
Wormfang Turtle
Wormfang Turtle 2Blue (3)
Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
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