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Always Watching
Always Watching 1WhiteWhite (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Game Night (Rare)
Archway Angel
Archway Angel 5White (6)
Creature — Angel (3/4)

Flying

When this creature enters, you gain 2 life for each Gate you control.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Archway of Innovation
Archway of Innovation (0)
Land

Archway of Innovation enters tapped unless you control an Island.

Tap: Add Blue.

Blue, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Modern Horizons 3 (Rare)
Arid Archway
Arid Archway (0)
Land — Desert

Arid Archway enters tapped.

When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add ColorlessColorless.

Outlaws of Thunder Junction (Uncommon)
Far // Away (Away)
Far // Away (Away) 2Black (3)
Instant

Target player sacrifices a creature of their choice.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Azor's Gateway
Azor's Gateway 2 (2)
Legendary Artifact

1, Tap: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Rivals of Ixalan (Mythic Rare)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Blightstep Pathway
Blightstep Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Boulderloft Pathway
Boulderloft Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Branchloft Pathway
Branchloft Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Brightclimb Pathway
Brightclimb Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Burn Away
Burn Away 4Red (5)
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Byway Barterer
Byway Barterer 2Red (3)
Creature — Raccoon Rogue (3/3)

Menace

Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Rare)
Byway Courier
Byway Courier 2Green (3)
Creature — Human Scout (3/2)

When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Can't Stay Away
Can't Stay Away WhiteBlack (2)
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback 3WhiteBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Carry Away
Carry Away BlueBlue (2)
Enchantment — Aura

Enchant Equipment

When Carry Away enters, unattach enchanted Equipment.

You control enchanted Equipment.

Darksteel (Uncommon)
Case of the Gateway Express
Case of the Gateway Express 1White (2)
Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Murders at Karlov Manor (Uncommon)
Castaway's Despair
Castaway's Despair 3Blue (4)
Enchantment — Aura

Enchant creature

When Castaway's Despair enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ixalan (Common)
Civic Wayfinder
Civic Wayfinder 2Green (3)
Creature — Elf Druid Warrior (2/2)

When Civic Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Ravnica: City of Guilds (Common)
Tenth Edition (Common)
Eternal Masters (Common)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Covetous Castaway
Covetous Castaway 1Blue (2)
Creature — Human (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb 3BlueBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Cragcrown Pathway
Cragcrown Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Crossway Troublemakers
Crossway Troublemakers 5Black (6)
Creature — Vampire (5/5)

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

Magic: The Gathering Foundations (Rare)
Other Versions
Innistrad: Crimson Vow Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Crossway Vampire
Crossway Vampire 1RedRed (3)
Creature — Vampire (3/2)

When Crossway Vampire enters, target creature can't block this turn.

Innistrad (Common)
Cryptic Gateway
Cryptic Gateway 5 (5)
Artifact

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Dominaria Remastered (Rare)
Other Versions
Onslaught (Rare)
Darkbore Pathway
Darkbore Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Desperate Castaways
Desperate Castaways 1Black (2)
Creature — Human Pirate (2/3)

Desperate Castaways can't attack unless you control an artifact.

Ixalan (Common)
Disciple of the Old Ways
Disciple of the Old Ways 1Green (2)
Creature — Human Warrior (2/2)

Red: Disciple of the Old Ways gains first strike until end of turn.

Gatecrash (Common)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Edward Kenway
Edward Kenway 2BlueBlackRed (5)
Legendary Creature — Human Assassin Pirate (5/5)

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Assassin's Creed (Mythic Rare)
Grand Entryway // Elegant Rotunda (Elegant Rotunda)
Grand Entryway // Elegant Rotunda (Elegant Rotunda) 2White (3)
Enchantment — Room

When you unlock this door, put a +1/+1 counter on each of up to two target creatures.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Fade Away
Fade Away 2Blue (3)
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay 1.

Exodus (Common)
Fallaji Wayfarer
Fallaji Wayfarer 2Green (3)
Creature — Human Scout (2/4)

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)

Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for 1 or one mana of a color that creature is.)

Dominaria United Commander (Rare)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Force Away
Force Away 1Blue (2)
Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Khans of Tarkir (Common)
Gateway Plaza
Gateway Plaza (0)
Land — Gate

Gateway Plaza enters tapped.

When Gateway Plaza enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

War of the Spark (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Allegiance (Common)
Gateway Shade
Gateway Shade 2Black (3)
Creature — Shade (1/1)

Black: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Gateway Sneak
Gateway Sneak 2Blue (3)
Creature — Vedalken Rogue (1/3)

Whenever a Gate you control enters, this creature can't be blocked this turn.

Whenever this creature deals combat damage to a player, draw a card.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Getaway Car
Getaway Car 3 (3)
Artifact — Vehicle (4/3)

Haste

Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1

Streets of New Capenna (Rare)
Getaway Glamer
Getaway Glamer White (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

+ 2 — Destroy target creature if no other creature has greater power.

Outlaws of Thunder Junction (Uncommon)
Ghostway
Ghostway 2White (3)
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Ravnica Remastered (Rare)
Other Versions
Guildpact (Rare)
Grand Entryway // Elegant Rotunda (Grand Entryway)
Grand Entryway // Elegant Rotunda (Grand Entryway) 1White (2)
Enchantment — Room

When you unlock this door, create a 1/1 white Glimmer enchantment creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Grimclimb Pathway
Grimclimb Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Harm's Way
Harm's Way White (1)
Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Haytham Kenway
Haytham Kenway 2WhiteBlue (4)
Legendary Creature — Human Knight (3/3)

Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

Assassin's Creed (Rare)
Hengegate Pathway
Hengegate Pathway (0)
Land

Tap: Add White.

Kaldheim (Rare)
Highway Robber
Highway Robber 2BlackBlack (4)
Creature — Human Mercenary (2/2)

When Highway Robber enters, target opponent loses 2 life and you gain 2 life.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Ninth Edition (Common)
Mercadian Masques (Common)
Tenth Edition (Common)
Highway Robbery
Highway Robbery 1Red (2)
Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Jace, Cunning Castaway
Jace, Cunning Castaway 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Ixalan (Mythic Rare)
Jungle Wayfinder
Jungle Wayfinder 2Green (3)
Creature — Elf Warrior (3/3)

When Jungle Wayfinder enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

Battlebond (Common)
Krosan Wayfarer
Krosan Wayfarer Green (1)
Creature — Human Druid (1/1)

Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.

Judgment (Common)
Lavaglide Pathway
Lavaglide Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Lazotep Archway (playtest)
Lazotep Archway (playtest) (0)
Land

Lazotep Archway enters the battlefield tapped.

Tap: Add White or Black.

Eternalize 3WhiteBlack (3WhiteBlack, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped)

Mystery Booster 2: Convention Edition (Rare)
Life Finds a Way
Life Finds a Way 2Green (3)
Enchantment

Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

Jurassic World Collection Cards (Rare)
Light the Way
Light the Way White (1)
Instant

Choose one —

• Put a +1/+1 counter on target creature or Vehicle. Untap it.

• Return target permanent you control to its owner's hand.

Kamigawa: Neon Dynasty (Common)
Loxodon Wayfarer
Loxodon Wayfarer 2White (3)
Creature — Elephant Monk (1/5)

Scars of Mirrodin (Common)
Lukka, Wayward Bonder
Lukka, Wayward Bonder 4RedRed (6)
Legendary Planeswalker — Lukka (5)

+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

−2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

−7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."

Strixhaven: School of Mages (Mythic Rare)
Master the Way
Master the Way 3BlueRed (5)
Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Khans of Tarkir (Uncommon)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Might of the Old Ways
Might of the Old Ways 1Green (2)
Instant

Target creature gets +2/+2 until end of turn.

Coven — Then if you control three or more creatures with different powers, draw a card.

Innistrad: Midnight Hunt (Common)
Mistgate Pathway
Mistgate Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Mistway Spy
Mistway Spy Blue (1)
Creature — Merfolk Detective (1/1)

Flying

Disguise 1Blue (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

Murders at Karlov Manor (Uncommon)
Monoxa, Midway Manager
Monoxa, Midway Manager 2BlackRed (4)
Legendary Creature — Vampire Employee (3/3)

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

6: Roll a six-sided die.

Unfinity (Uncommon)
Murkwater Pathway
Murkwater Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Mystic of the Hidden Way
Mystic of the Hidden Way 4Blue (5)
Creature — Human Monk (3/2)

Mystic of the Hidden Way can't be blocked.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Common)
Other Versions
Khans of Tarkir (Common)
Ugin's Fate promos (Common)
Narset of the Ancient Way
Narset of the Ancient Way 1BlueRedWhite (4)
Legendary Planeswalker — Narset (4)

+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.

−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

Commander Masters (Mythic Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Needleverge Pathway
Needleverge Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Nikya of the Old Ways
Nikya of the Old Ways 3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)

You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Ravnica Allegiance (Rare)
No Way Out
No Way Out 2Black (3)
Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Open the Way
Open the Way Variable ColorlessGreenGreen (2)
Sorcery

X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Rare)
Out of the Way
Out of the Way 3Blue (4)
Instant

This spell costs 2 less to cast if it targets a green permanent.

Return target nonland permanent an opponent controls to its owner's hand.

Draw a card.

Streets of New Capenna (Uncommon)
Pale Wayfarer
Pale Wayfarer 5WhiteWhite (7)
Creature — Spirit Giant (4/4)

2WhiteWhite, Untap: Target creature gains protection from the color of its controller's choice until end of turn. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Passageway Seer
Passageway Seer 3Black (4)
Creature — Tiefling Warlock (2/2)

Lifelink

When Passageway Seer enters, you take the initiative.

At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Pathway Arrows
Pathway Arrows 1 (1)
Artifact — Equipment

Equipped creature has "2, Tap: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip 2

Battle for Zendikar (Uncommon)
Phyrexian Midway Bamboozle
Phyrexian Midway Bamboozle (0)
Stickers

2 — Whenever this creature attacks, you get Ticket.

3 — Undying (When this permanent dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

2 — 4/2

5 — 6/9

Unfinity (Common)
Pillarverge Pathway
Pillarverge Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Pious Wayfarer
Pious Wayfarer White (1)
Creature — Human Scout (1/2)

Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Put Away
Put Away 2BlueBlue (4)
Instant

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Shadowmoor (Common)
Railway Brawler
Railway Brawler 3GreenGreen (5)
Creature — Rhino Warrior (5/5)

Reach, trample

Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Mythic Rare)
Renegade's Getaway
Renegade's Getaway 2Black (3)
Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

Aether Revolt (Common)
Riverglide Pathway
Riverglide Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Run Away Together
Run Away Together 1Blue (2)
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Magic: The Gathering Foundations (Common)
Other Versions
Throne of Eldraine (Common)
Commander Legends (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Game Night: Free-For-All (Common)
Wilds of Eldraine Commander (Common)
Bloomburrow (Common)
Runaway Boulder
Runaway Boulder 6 (6)
Artifact

Flash

When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls.

Cycling 2 (2, Discard this card: Draw a card.)

The Lost Caverns of Ixalan (Common)
Runaway Carriage
Runaway Carriage 4 (4)
Artifact Creature — Construct (5/6)

Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

Shadows over Innistrad (Uncommon)
Runaway Growth
Runaway Growth 3Green (4)
Enchantment — — Aura

Starting intensity 1

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional amount of Green equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Runaway Steam-Kin
Runaway Steam-Kin 1Red (2)
Creature — Elemental (1/1)

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

Guilds of Ravnica (Rare)
Runaway Trash-Bot
Runaway Trash-Bot 3 (3)
Artifact Creature — Construct (0/4)

Trample

Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Satyr Wayfinder
Satyr Wayfinder 1Green (2)
Creature — Satyr (1/1)

When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Modern Horizons 3 Commander (Common)
Other Versions
Born of the Gods (Common)
Magic 2015 Core Set (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Ultimate Masters (Common)
Ikoria Commander (Common)
Zendikar Rising Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
Searstep Pathway
Searstep Pathway (0)
Land

Tap: Add Red.

Kaldheim (Rare)
Seeker of the Way
Seeker of the Way 1White (2)
Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Double Masters 2022 (Common)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Common)
Sefris of the Hidden Ways
Sefris of the Hidden Ways WhiteBlueBlack (3)
Legendary Creature — Human Wizard (2/3)

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Shaman of Forgotten Ways
Shaman of Forgotten Ways 2Green (3)
Creature — Human Shaman (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable — 9GreenGreen, Tap: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Mythic Rare)
Silhana Wayfinder
Silhana Wayfinder 1Green (2)
Creature — Elf Scout (2/1)

When Silhana Wayfinder enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Skyway Robber
Skyway Robber 3Blue (4)
Creature — Bird Rogue (3/3)

Flying

Escape—3Blue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."

Streets of New Capenna Commander (Rare)
Skyway Sniper
Skyway Sniper Green (1)
Creature — Elf Archer (1/2)

Reach (This creature can block creatures with flying.)

2Green: Skyway Sniper deals 1 damage to target creature with flying.

Core Set 2021 (Uncommon)
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