Expropriate
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Expropriate
Mana Cost:
7BlueBlue
Mana Value:
9
Types:
Sorcery
Card Text:
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Flavor Text:
Few things are more valuable than time or money—and Leovold has plenty of both.
Rarity:
Mythic Rare
Card Number:
30
Artist:
Rulings
8/23/2016 Expropriate doesn't target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
8/23/2016 You can vote money to gain control of a permanent you own, no matter who controls it.
8/23/2016 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
8/23/2016 The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
8/23/2016 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
8/23/2016 You must vote for one of the available options. You can't abstain.
8/23/2016 If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
8/23/2016 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
8/23/2016 Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
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