+Illusionist (10)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
: Target land you control becomes the basic land type of your choice until end of turn.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Kicker (You may pay an additional as you cast this spell.)
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
, : Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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