Torrear
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Torrear
Mana Cost:
Two or GreenTwo or GreenTwo or Green
Converted Mana Cost:
6
Types:
Conjuro
Card Text:
(Two or Green puede pagarse con dos maná cualesquiera o con Green. El costo de maná convertido de esta carta es 6.)
Hasta el final del turno la criatura objetivo obtiene +4/+4 y gana las habilidades de debilitar, arrollar y "cuando esta criatura ataque, la criatura objetivo la bloquea este turno si puede". (Hace daño a las criaturas en forma de contadores -1/-1.)
Expansion:
Rarity:
Uncommon
Card Number:
131
Artist:
Rulings
5/1/2008 If an effect reduces the cost to cast a spell by an amount of generic mana, it applies to a monocolored hybrid spell only if you’ve chosen a method of paying for it that includes generic mana.
5/1/2008 A card with a monocolored hybrid mana symbol in its mana cost is each of the colors that appears in its mana cost, regardless of what mana was spent to cast it. Thus, Tower Above is green even if you spend six white mana to cast it.
5/1/2008 A card with monocolored hybrid mana symbols in its mana cost has a converted mana cost equal to the highest possible cost it could be cast for. Its converted mana cost never changes. Thus, Tower Above has a converted mana cost of 6, even if you spend GreenGreenGreen to cast it.
5/1/2008 If a cost includes more than one monocolored hybrid mana symbol, you can choose a different way to pay for each symbol. For example, you can pay for Tower Above by spending GreenGreenGreen, 2GreenGreen, 4Green, or 6.
5/1/2008 When the creature affected by Tower Above attacks, you can target any creature on the battlefield with the triggered ability. However, if the creature you target can’t block the creature affected by Tower Above (for example, because the attacking creature has flying and the other one doesn’t, or because both creatures are controlled by the same player), the triggered ability does nothing. In that case, the creature you targeted is free to block whichever creature its controller chooses, or block no creatures at all.