Krovikan Vampire
Community Rating:
Community Rating: 2.931 / 5  (29 votes)
Card Name:
Krovikan Vampire
Mana Cost:
Converted Mana Cost:
Summon - Vampire
Card Text:
At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature.
3 / 3
All Sets:
Ice Age (Uncommon)
Masters Edition II (Uncommon)
10/4/2004 At the beginning of each end step, the game checks all creatures that died that turn to see if Krovikan Vampire had dealt damage to them during the turn. It doesn’t matter whether the damage was combat damage, and it doesn’t matter whether the damage was what caused the creatures to die.
10/4/2004 If a creature Krovikan Vampire dealt damage to dies, then leaves the graveyard by some means, the game loses track of it. Krovikan Vampire’s ability won’t be able to return it to the battlefield, even if it’s put back into the graveyard before the end step.
8/1/2008 Whoever controls Krovikan Vampire when the ability triggers will return the applicable cards to the battlefield under their control. It doesn’t matter who controlled it at the time the damage was dealt.
8/1/2008 If Krovikan Vampire isn’t on the battlefield at the beginning of the end step, its ability won’t trigger. No cards will be returned to the battlefield, even if Krovikan Vampire dealt damage to some creatures that died that turn.
10/1/2008 If a creature that Krovikan Vampire dealt damage to that turn dies in response to the triggered ability, that creature card will be put onto the battlefield. Note that an appropriate creature must have died prior to the beginning of the end step in order for the ability to trigger in the first place.