芳瑞卡的后裔
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
芳瑞卡的后裔
Mana Cost:
3Black
Mana Value:
4
Types:
生物 ~ - 蛇发妖
Card Text:
逸脱~5Black,从你的坟墓场放逐三张其他牌。(你可以从你的坟墓场施放此牌,并支付其逸脱费用。)
芳瑞卡的后裔逸脱时上面有两个+1/+1指示物。当它以此法进战场时,每位对手各牺牲一个非蛇发妖的生物。
P/T:
3 / 4
Expansion:
Rarity:
Uncommon
Card Number:
112
Artist:
Language:
Chinese Simplified
Rulings
1/24/2020 As the triggered ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
1/24/2020 Escape's permission doesn't change when you may cast the spell from your graveyard.
1/24/2020 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
1/24/2020 After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
1/24/2020 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
1/24/2020 If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
1/24/2020 If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
1/24/2020 Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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