Esqueleto do Poço de Musgo
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Esqueleto do Poço de Musgo
Mana Cost:
BlackGreen
Mana Value:
2
Types:
Criatura — Planta Esqueleto
Card Text:
Reforçar 3 (Você pode pagar um custo adicional de 3 ao conjurar esta mágica.)
Se Esqueleto do Poço de Musgo foi reforçado, ele entra no campo de batalha com três marcadores +1/+1.
Toda vez que um ou mais marcadores +1/+1 são colocados em uma criatura que você controla, se Esqueleto do Poço de Musgo está em seu cemitério, você pode colocar Esqueleto do Poço de Musgo no topo de seu grimório.
P/T:
2 / 2
Expansion:
Rarity:
Uncommon
Card Number:
228
Artist:
Language:
Portuguese (Brazil)
Rulings
9/25/2020 Moss-Pit Skeleton's last ability triggers only if it's already in your graveyard as +1/+1 counters are put onto a creature you control.
9/25/2020 Moss-Pit Skeleton's last ability triggers if a creature enters the battlefield under your control with +1/+1 counters on it, as well as when +1/+1 counters are put on a creature you already control.
9/25/2020 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
9/25/2020 You can't pay a kicker cost more than once.
9/25/2020 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
9/25/2020 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
9/25/2020 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
9/25/2020 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
9/25/2020 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
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