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Change of Fortune
Change of Fortune 3Red (4)
Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

Innistrad: Crimson Vow (Rare)
Choice of Fortunes
Choice of Fortunes 2Blue (3)
Sorcery

Seek two cards. You may shuffle them into your library. If you do, seek two cards.

You have no maximum hand size for the rest of the game.

Streets of New Capenna Alchemy (Uncommon)
Curse of Misfortunes
Curse of Misfortunes 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Dark Ascension (Rare)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Font of Fortunes
Font of Fortunes 1Blue (2)
Enchantment

1Blue, Sacrifice Font of Fortunes: Draw two cards.

Journey into Nyx (Common)
Fortune Teller (Fortune Teller (a))
Fortune Teller (Fortune Teller (a)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 3, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (b))
Fortune Teller (Fortune Teller (b)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 4, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (c))
Fortune Teller (Fortune Teller (c)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 2, 5, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (d))
Fortune Teller (Fortune Teller (d)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 3, 4, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (e))
Fortune Teller (Fortune Teller (e)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 3, 5, 6

Unfinity (Common)
Fortune Teller (Fortune Teller (f))
Fortune Teller (Fortune Teller (f)) (0)
Artifact — Attraction

Visit — Scry 1.

Lights — 4, 5, 6

Unfinity (Common)
Fortune Thief
Fortune Thief 4Red (5)
Creature — Human Rogue (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Rare)
Other Versions
Time Spiral (Rare)
Fortune, Loyal Steed
Fortune, Loyal Steed 2White (3)
Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters the battlefield, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Outlaws of Thunder Junction (Rare)
Fortune's Favor
Fortune's Favor 3Blue (4)
Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Eldritch Moon (Uncommon)
Good-Fortune Unicorn
Good-Fortune Unicorn 1GreenWhite (3)
Creature — Unicorn (2/2)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

March of the Machine Commander (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Misfortune
Misfortune 1BlackRedGreen (4)
Sorcery

An opponent chooses one —

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

Alliances (Rare)
Misfortune Teller
Misfortune Teller 3Black (4)
Creature — Human Warlock (3/1)

Deathtouch

Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Misfortune's Gain
Misfortune's Gain 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Reversal of Fortune
Reversal of Fortune 4RedRed (6)
Sorcery

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

Fifth Dawn (Rare)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles their library.

Alliances (Uncommon)
Thieves' Fortune
Thieves' Fortune 2Blue (3)
Tribal Instant — Rogue

Prowl Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Morningtide (Uncommon)
Tower of Fortunes
Tower of Fortunes 4 (4)
Artifact

8, Tap: Draw four cards.

Commander 2013 Edition (Rare)
Other Versions
Mirrodin (Rare)
Triton Fortune Hunter
Triton Fortune Hunter 2Blue (3)
Creature — Merfolk Soldier (2/2)

Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.

Theros (Uncommon)
Wall of Fortune
Wall of Fortune 1Blue (2)
Artifact Creature — Wall (0/4)

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Wheel of Fortune
Wheel of Fortune 2Red (3)
Sorcery

Each player discards their hand, then draws seven cards.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Wheel of Misfortune
Wheel of Misfortune 2Red (3)
Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Commander Legends (Rare)
Yusri, Fortune's Flame
Yusri, Fortune's Flame 1BlueRed (3)
Legendary Creature — Efreet (2/3)

Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Modern Horizons 2 (Rare)
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