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Accursed Spirit
Accursed Spirit 3Black (4)
Creature — Spirit (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)
Agrus Kos, Spirit of Justice
Agrus Kos, Spirit of Justice 2RedWhite (4)
Legendary Creature — Spirit Detective (2/4)

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

Murders at Karlov Manor (Mythic Rare)
Ajani, Inspiring Leader
Ajani, Inspiring Leader 4WhiteWhite (6)
Legendary Planeswalker — Ajani (5)

+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.

−10: Creatures you control gain flying and double strike until end of turn.

Core Set 2020 (Mythic Rare)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Commander Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Dominaria United Commander (Rare)
March of the Machine Multiverse Legends (Rare)
Angrath, Minotaur Pirate
Angrath, Minotaur Pirate 4BlackRed (6)
Legendary Planeswalker — Angrath (5)

+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Rivals of Ixalan (Mythic Rare)
Arrogant Vampire
Arrogant Vampire 3BlackBlack (5)
Creature — Vampire (4/3)

Flying

Portal (Uncommon)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Aspirant's Ascent
Aspirant's Ascent Blue (1)
Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

Phyrexia: All Will Be One (Common)
Aspiring Aeronaut
Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Magic Origins (Common)
Aspiring Champion
Aspiring Champion 3Red (4)
Creature — Astartes Warrior (3/3)

Menace

Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

Warhammer 40,000 Commander (Rare)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Barony Vampire
Barony Vampire 2Black (3)
Creature — Vampire (3/2)

Core Set 2020 (Common)
Other Versions
Magic 2011 (Common)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Uncommon)
Ghost Lantern (Bind Spirit)
Ghost Lantern (Bind Spirit) 1Black (2)
Instant — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Bladegraft Aspirant
Bladegraft Aspirant 2Red (3)
Creature — Phyrexian Warrior (2/3)

Menace

Equipment spells you cast cost 1 less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost 1 less to activate.

Phyrexia: All Will Be One (Common)
Bleak Coven Vampires
Bleak Coven Vampires 3BlackBlack (5)
Creature — Vampire Warrior (4/3)

Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

Scars of Mirrodin (Common)
Blessed Spirits
Blessed Spirits 2White (3)
Creature — Spirit (2/2)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Jumpstart (Uncommon)
Blinking Spirit
Blinking Spirit 3White (4)
Creature — Spirit (2/2)

0: Return Blinking Spirit to its owner's hand.

Battle Royale Box Set (Rare)
Other Versions
Fifth Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Blood Aspirant
Blood Aspirant 1Red (2)
Creature — Satyr Berserker (1/1)

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

1Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

Commander Masters (Common)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart 2022 (Uncommon)
Bloodbond Vampire
Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

Jumpstart 2022 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Explorers of Ixalan (Uncommon)
Jumpstart (Uncommon)
Bloodmad Vampire
Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Bloodrage Vampire
Bloodrage Vampire 2Black (3)
Creature — Vampire (3/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Magic 2012 (Common)
Bloodthrone Vampire
Bloodthrone Vampire 1Black (2)
Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2013 (Common)
Modern Masters 2015 Edition (Common)
Boon of the Spirit Realm
Boon of the Spirit Realm 3WhiteWhite (5)
Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

Commander Masters (Rare)
Candlekeep Inspiration
Candlekeep Inspiration 4Blue (5)
Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Captivating Vampire
Captivating Vampire 1BlackBlack (3)
Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Commander 2017 (Rare)
Other Versions
Magic 2011 (Rare)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Chancellor of the Spires
Chancellor of the Spires 4BlueBlueBlue (7)
Creature — Phyrexian Sphinx (5/7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.

Flying

When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

New Phyrexia (Rare)
Cipherbound Spirit
Cipherbound Spirit (0)
Creature — Spirit (3/2)

Flying

Cipherbound Spirit can block only creatures with flying.

3Blue: Draw two cards, then discard a card.

Innistrad: Crimson Vow (Uncommon)
Clarion Spirit
Clarion Spirit 1White (2)
Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Kaldheim (Uncommon)
Cliffhaven Vampire
Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)

Flying

Whenever you gain life, each opponent loses 1 life.

Oath of the Gatewatch (Uncommon)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Masters Edition IV (Common)
Other Versions
Stronghold (Common)
Portal (Uncommon)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Jumpstart (Uncommon)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Uncommon)
Commune with Spirits
Commune with Spirits Green (1)
Sorcery

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kamigawa: Neon Dynasty (Common)
Conspiracy
Conspiracy 3BlackBlack (5)
Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Time Spiral "Timeshifted" (Special)
Other Versions
Mercadian Masques (Rare)
Conspiracy Theorist
Conspiracy Theorist 1Red (2)
Creature — Human Shaman (2/2)

Whenever Conspiracy Theorist attacks, you may pay 1 and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

Strixhaven: School of Mages (Rare)
Conspiracy Unraveler
Conspiracy Unraveler 5BlueBlue (7)
Creature — Sphinx Detective (6/6)

Flying

You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)

Murders at Karlov Manor (Mythic Rare)
Consume Spirit
Consume Spirit Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mirrodin (Common)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Planechase (Uncommon)
Magic 2012 (Uncommon)
Cordial Vampire
Cordial Vampire BlackBlack (2)
Creature — Vampire (1/1)

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Modern Horizons (Rare)
Innistrad: Crimson Vow Commander (Rare)
Crossway Vampire
Crossway Vampire 1RedRed (3)
Creature — Vampire (3/2)

When Crossway Vampire enters the battlefield, target creature can't block this turn.

Innistrad (Common)
Crown of Empires
Crown of Empires 2 (2)
Artifact

3, Tap: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Magic 2012 (Uncommon)
Crucible of the Spirit Dragon
Crucible of the Spirit Dragon (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Crucible of the Spirit Dragon.

Tap, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2017 (Rare)
Cryptic Spires
Cryptic Spires (0)
Land

As you create your deck, circle two of the colors below.

Cryptic Spires enters the battlefield tapped.

Tap: Add one mana of either of the circled colors.

Double Masters 2022 (Land)
Daring Piracy
Daring Piracy 2Red (3)
Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Jumpstart 2022 (Uncommon)
Daru Spiritualist
Daru Spiritualist 1White (2)
Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Scourge (Common)
Discordant Spirit
Discordant Spirit 2BlackRed (4)
Creature — Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Mirage (Rare)
Diviner Spirit
Diviner Spirit 4Blue (5)
Creature — Spirit (2/4)

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Dominating Vampire
Dominating Vampire 1RedRed (3)
Creature — Vampire (3/3)

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Innistrad: Crimson Vow (Rare)
Eaten by Piranhas
Eaten by Piranhas 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

The Lost Caverns of Ixalan (Uncommon)
Eidolon of Inspiration
Eidolon of Inspiration 1WhiteWhite (3)
Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Theros Beyond Death (Uncommon)
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire (0)
Legendary Land

Tap: Add White.

Channel — 2White, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Elvish Spirit Guide
Elvish Spirit Guide 2Green (3)
Creature — Elf Spirit (2/2)

Exile Elvish Spirit Guide from your hand: Add Green.

Dominaria Remastered (Uncommon)
Other Versions
Alliances (Uncommon)
Masters Edition II (Uncommon)
Extravagant Spirit
Extravagant Spirit 3Blue (4)
Creature — Spirit (4/4)

Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Felhide Spiritbinder
Felhide Spiritbinder 3Red (4)
Creature — Minotaur Shaman (3/4)

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay 1Red. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

Born of the Gods (Rare)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Common)
Ice Age (Uncommon)
Starter 2000 (Common)
Fleeting Spirit
Fleeting Spirit 1White (2)
Creature — Spirit (3/1)

White, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.

Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

Innistrad: Crimson Vow (Uncommon)
Flickering Spirit
Flickering Spirit 3White (4)
Creature — Spirit (2/2)

Flying

3White: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Time Spiral (Common)
Forbidding Spirit
Forbidding Spirit 1WhiteWhite (3)
Creature — Spirit Cleric (3/3)

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 for each of those creatures.

Game Night: Free-For-All (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Forerunner of the Empire
Forerunner of the Empire 3Red (4)
Creature — Human Soldier (1/3)

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

Rivals of Ixalan (Uncommon)
Foul Spirit
Foul Spirit 2Black (3)
Creature — Spirit (3/2)

Flying

When Foul Spirit enters the battlefield, sacrifice a land.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Uncommon)
Furnace Spirit
Furnace Spirit 2Red (3)
Creature — Spirit (1/1)

Haste

Red: Furnace Spirit gets +1/+0 until end of turn.

Stronghold (Common)
Furyblade Vampire
Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)

Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Genju of the Spires
Genju of the Spires Red (1)
Enchantment — Aura

Enchant Mountain

2: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Ghost Lantern
Ghost Lantern Black (1)
Artifact — Equipment

Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip 1

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Giltspire Avenger
Giltspire Avenger GreenWhiteBlue (3)
Creature — Human Soldier (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Destroy target creature that dealt damage to you this turn.

Conflux (Rare)
Greater Stone Spirit
Greater Stone Spirit 4RedRed (6)
Creature — Elemental Spirit (4/4)

Greater Stone Spirit can't be blocked by creatures with flying.

2Red: Until end of turn, target creature gets +0/+2 and gains "Red: This creature gets +1/+0 until end of turn."

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Coldsnap (Uncommon)
Growth Spiral
Growth Spiral GreenBlue (2)
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Ravnica Allegiance (Common)
Ikoria Commander (Common)
Commander Legends (Common)
Strixhaven Mystical Archive (Rare)
Dominaria United Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Doctor Who Commander (Common)
Guiding Spirit
Guiding Spirit 1WhiteBlue (3)
Creature — Angel Spirit (1/2)

Flying

Tap: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

Visions (Rare)
Guul Draz Vampire
Guul Draz Vampire Black (1)
Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Hallowed Spiritkeeper
Hallowed Spiritkeeper 1WhiteWhite (3)
Creature — Avatar (3/2)

Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Haven of the Spirit Dragon
Haven of the Spirit Dragon (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, Tap, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Havengul Vampire
Havengul Vampire 3Red (4)
Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Highborn Vampire
Highborn Vampire 3Black (4)
Creature — Vampire Warrior (4/3)

Zendikar Rising (Common)
Highspire Artisan
Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Highspire Infusion
Highspire Infusion 1Green (2)
Instant

Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Highspire Mantis
Highspire Mantis 2RedWhite (4)
Creature — Insect (3/3)

Flying, trample

Khans of Tarkir (Uncommon)
Hollowhenge Spirit
Hollowhenge Spirit 3White (4)
Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Igneous Inspiration
Igneous Inspiration 2Red (3)
Sorcery

Igneous Inspiration deals 3 damage to any target.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Visions (Common)
Starter 2000 (Common)
Return to Ravnica (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Inspire Awe
Inspire Awe 3Green (4)
Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Theros Beyond Death (Common)
Inspired Charge
Inspired Charge 2WhiteWhite (4)
Instant

Creatures you control get +2/+1 until end of turn.

March of the Machine (Common)
Other Versions
Magic 2011 (Common)
Magic 2015 Core Set (Common)
Battle for Zendikar (Common)
Kaladesh (Common)
Core Set 2019 (Common)
Game Night (Common)
Core Set 2020 (Common)
Jumpstart (Common)
Kaladesh Remastered (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Sphinx
Inspired Sphinx 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

3Blue: Create a 1/1 colorless Thopter artifact creature token with flying.

Kaldheim Commander (Mythic Rare)
Other Versions
Game Night (Mythic Rare)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Inspired Tinkering
Inspired Tinkering 4Red (5)
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

Create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Bard
Inspiring Bard 3Green (4)
Creature — Elf Bard (3/3)

When Inspiring Bard enters the battlefield, choose one —

• Bardic Inspiration — Target creature gets +2/+2 until end of turn.

• Song of Rest — You gain 3 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Inspiring Call
Inspiring Call 2Green (3)
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Magic The Gathering—Fallout (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Inspiring Captain
Inspiring Captain 3White (4)
Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Jumpstart (Common)
Other Versions
Shadows over Innistrad (Common)
Game Night (Common)
Core Set 2020 (Common)
Inspiring Cleric
Inspiring Cleric 2White (3)
Creature — Vampire Cleric (3/2)

When Inspiring Cleric enters the battlefield, you gain 4 life.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Inspiring Commander
Inspiring Commander 4WhiteWhite (6)
Creature — Human Soldier (1/4)

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.

Arena Base Set (Rare)
Inspiring Leader
Inspiring Leader 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "Creature tokens you control get +2/+2."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Inspiring Overseer
Inspiring Overseer 2White (3)
Creature — Angel Cleric (2/1)

Flying

When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.

Jumpstart 2022 (Common)
Other Versions
Streets of New Capenna (Common)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Inspiring Roar
Inspiring Roar 3White (4)
Sorcery

Put a +1/+1 counter on each creature you control.

Commander Legends (Common)
Other Versions
Aether Revolt (Common)
Inspiring Statuary
Inspiring Statuary 3 (3)
Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)

Murders at Karlov Manor Commander (Rare)
Other Versions
Aether Revolt (Rare)
Historic Anthology 4 (Rare)
The Brothers' War Retro Artifacts (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Inspiring Unicorn
Inspiring Unicorn 2WhiteWhite (4)
Creature — Unicorn (2/2)

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

Jumpstart (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
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