While this monster was hard to kept fed and would turn on you badly, he was very difficult to stop in his day. 6/6 flying with first-strike was a sure kill against anything short of Pit Lord, which (ironcally) was also extremely hard to control. The Demon has aged very poorly, of course, but it was at one time a very serious threat.
Posted By:
Radagast
(11/4/2011 10:39:21 AM)
I love this card.
He doesn't hurt hard when hungry (compared to Lord of the Pit), and is decent size for cost.
I might like him so much because I had a play set when Mirrodin first came out, so between Myr Retriever, Disciple of the Vault and Nuisance Engine he became very nasty indead.
4/5.
Posted By:
Sharu
(3/24/2012 10:51:50 PM)
all you really need is a way to untap him. forget sacrificing. two life a turn is nothing when you're already packing ivory tower, drain life, and dark rituals to back up your necropotence.
Posted By:
gandalfffuuu
(8/13/2012 8:44:23 AM)
I think Pinchers are not artifacts even though they are ccolorless. Try The Hive.
Posted By:
tavaritz
(4/30/2011 12:22:57 PM)
This used quite the beast, a 6/6 for 6 with a drawback that's somewhat easily managed...
Posted By:
Guest57443454
(7/2/2009 3:10:22 PM)
he's decent
Posted By:
gasimakos1
(6/5/2011 3:17:20 PM)
There are better creatures for 4BB. The drawback is hard to manage unless you got an artifact heavy deck. Would be a lot better if instead of first strike it had haste, at least then you could swing for 6 before having to sac. 3/5
Posted By:
ropebreezy
(3/17/2010 9:36:59 PM)
This card has new synergy in Esper black, with cards like Salvage Slasher and Sludge Strider. I like it, even if the original art was a little lacking.
Posted By:
Weretarrasque
(9/25/2009 7:52:01 AM)
While pricey, Summoning Station can make his last effect hurt less. Though you will have to wait one turn before sacking them.
Posted By:
John-Bender
(4/9/2010 3:14:28 PM)
He's right, Pinchers aren't artifacts.
Posted By:
NeoKoda
(9/4/2011 8:17:46 PM)