This cards cost is equal to:
B Mana
X Mana
X Life
You cant just drop a "gain one life" card, and then say "I pay 20 life and you loose 20 life". You will have to pay the mana too.
Just read the whole card, including its mana cost. Geez.
Posted By:
Nikeyeia
(11/21/2009 2:39:04 AM)
Reading the comments on this page makes me realise why they designed the card such as it is, as it could easily be quite broken. It also makes me realise just how stupid (or unobservant(or both)) some Magic players really are.
Anyway, it's an interesting card. Obviously a multiplayer card, as it gets progressively better the more opponents you're up against. I can imagine it easily getting a card slot in an Archenemy deck, which is where it demonstrates its true potential, as an Archenemy has twice as much life as his/her adversaries, and usually a lot of them too.
Posted By:
Tiggurix
(6/25/2010 9:04:43 AM)
so basically "Each player loses X life.". That'll get us far. haha
Posted By:
JoeyWalker
(9/4/2011 1:33:28 PM)
As RizzoTG already stated, this card is one of the great finishers to use with the infinite mana/life combo with Crucible of Worlds, Zuran Orb, and Fastbond. It's personally my favorite finisher since it doesn't target your opponents, so you don't have to deal with the bull**** that is Leyline of Sanctity.
Posted By:
Doom_Pie
(8/12/2010 11:10:10 AM)
I think this should have been in Dark Ascension. To me it seems to fit the flavor, and it would give players an interesting way to trigger their Fateful Hour.
I suppose with all (unwarranted) confusion, I doubt that it will ever get reprinted, but it would be a fun addition.
Posted By:
orisiti
(2/4/2012 12:06:23 PM)
hehe, Exsanguinate
Posted By:
HuntingDrake
(10/9/2010 9:32:42 AM)
"Mwa ha ha! We're going to watch the entire first season of My Little Pony: Friendship is Magic!"
"OH GOD NO!" "NOOOOOO!"
Posted By:
Gelzo
(1/21/2012 7:51:42 PM)
It would be if the ONLY cost was your own loss of life. You still have to pay the mana cost of "X" plus one black mana. Lots of people have made that mistake including myself upon first glance.
Posted By:
cipher_sec
(5/19/2009 10:55:45 PM)
this just seems bad. even " sorcery target player loses x life" wouldn't be exciting. Now they've printed suffer the past, which, although limited by the size of an opponent's graveyard, usually allows you to use as much mana as you want anyway... and is instant speed and hoses graveyards and gains you life instead of draining you too. I guess the only remarkable thing here is the ability to hit multiple opponents.
Posted By:
metalevolence
(6/23/2010 3:29:36 AM)
so IF you have mana equal to your life +1 swamp, and if you are you are winning by at least one life and if the opponent doesn't have something to counter it, THEN it's a game winner.
Posted By:
surreysmith
(6/13/2012 5:47:10 AM)