@Leomistico
Mindslicer
Posted By:
Kryptnyt
(4/13/2012 1:26:37 AM)
Black's suposed to be the discard color, but a blue card, Amnesia, basically does this at 1 mana cheeper.
Posted By:
A3Kitsune
(3/6/2010 4:33:56 AM)
I'd give this more of a common rarity, but I guess it's their card :P
Posted By:
Dark_Raider
(9/29/2009 1:57:06 PM)
expensive!
Posted By:
Yumcha
(7/20/2009 3:34:47 AM)
People who get this played against them have very funny reactions. 4/5
Posted By:
BonniePrinceCharlie
(4/15/2012 2:22:14 PM)
Yeah, mass-discard spells like this just don't work. Like with Monomania and Amnesia, the mana cost is so prohibitively large that your opponent will likely have one or two cards, if that, by the time you can play it. All too often your seven-mana "bomb" will be countered by your foe commiting the ultimate counter-strategy that is "playing cards."
Really, though, the effect can't be much cheaper. Would this be playable at four mana? Yes, certainly. It would likely become broken, especially with even a hint of mana-acceleration. By turn seven, though, if you're opponent hasn't crossed the win-by-now-or-lose threshold, then he's probably in a position where he's set up some sort of lock. Mass discard necessitates a high mana cost but by its very nature is only useful early on.
That is why cheap, targeted denial - cards like Duress and Thoughtseize - see play again and again. One-for-one ratios of mana-t... (see all)
Posted By:
Kirbster
(12/3/2012 12:28:14 PM)
Main issue here is that at 7 mana the only formats that would rather run this than Mind Twist wouldn't use it! I stumbled upon this while thinking of combos for it.
Actually, any card that casts the next for free (Hellcarver Demon) could use this while being essentially unable to use Mind Twist.
Posted By:
blurrymadness
(2/28/2013 10:00:49 AM)
I'm a bit surprised at the comments on this card, but maybe that's because I play too much group game casual. This card is officially banned in our casual games because it's: A) Not fun to have your whole hand discarded, and B) far, far too powerful of an effect. We like to play stupid huge creatures and late game sorceries so it's not very common to see a player with 4 to 6 cards in their hand on turn six and beyond. In the casual environment I play in this card typically ends up being a 5 for 1, which is just too big of a swing in card advantage to allow.
Posted By:
grothesk
(4/29/2013 12:56:48 AM)