If this guy had an evoke cost, it would have to be more expensive than his regular cost.
Posted By:
NoobOfLore
(9/25/2011 8:16:18 PM)
Does everyone know the turn zero win combo? In my opinion, it revolves around the protean hulk.
Anyway, if you don't know, I think I can list it here.
First play a Gemstone Mine or Gemstone Caverns.
Then exile Simian Spirit Guide from your hand.
Tap Gemstone Mine for blue mana and cast Flash, putting Protean Hulk into play, then sacrificing it.
From here, you can do a variety of things. But if you still want to win on turn zero, then first search for 4x Disciple of the Vault. Then 4x Shifting Wall and 4x Phyrexian Marauder. The eight artifacts die instantly and you can have an opponent lose 32 life.
I'm not sure why, but for some reason, this is all "turn zero".
There's a whole decklist for this combo, but I haven't memorized it...yet.
@person1234:
Either land will work.
You... (see all)
Posted By:
Arachibutyrophobia
(9/6/2009 5:18:05 PM)
Whoever designed, or tested, or edited, and approved this card should be fired.
Posted By:
reapersaurus
(3/26/2010 12:32:40 PM)
HULK SMASH
Posted By:
proteanhulk
(2/24/2009 5:21:30 PM)
It's a turn 0 win only with Gemstone mine. What happens is you begin the game with gemstone mine already in play and with a luck counter on it. Then you remove either simian or elvish spirit guide from the game to get a second mana. You cast flash and do the hulk combo. All of this happens during your opponents upkeep! Aside from Force of Will, Leyline of the Void or Pact of Negation (which would kill them anyways) it is basically impossible to stop this combo if you have the right opening hand.
Posted By:
person1234
(9/5/2009 7:25:22 PM)
Borborygmos: "Meat and egg! We eat!" one of the two Borborygmos classic commands :D
Posted By:
Mana
(11/4/2009 9:35:43 PM)
I'm not much of a 1st turn win-person, so my combo with Protean hulk and Flash would probably be something like:
T1: Mountain, Amulet of Vigor
T2: Island (or any Karoo-type land that adds - you may float the other land's mana), Flash the Hulk and drop Primeval Titan + 4 Dryad Arbor, search for some more lands with Titan's etb ability and cast Burst of Speed. You can choose to attack with or without the Dryads. If you choose not to, you'll have 7 untapped lands in your second main phase (8 if you floated a red land off the Mountain with a Karoo-land). If you choose to attack with the dryads, you'll have 3-4 untapped lands. Either way, you'll have enough mana to cast some additional spells before passing the turn, and you'll have swung for 6-10 dmg on your 2nd turn.
If you don't hit the jackpot and have all four card... (see all)
Posted By:
GrimjawxRULES
(9/26/2011 11:06:29 AM)
Opening Hand: (for optimal awesomeness)
1 Basic Land
1 Lotus Petal
1 Flash
1 Protean Hulk
2 Force of Will
1 Blue card of your choice
Play land, lotus, flash, hulk, search for:
4x Disciple of the Vaults (cost: 4)
4x Phyrexian Walker (cost: 0)
4x Ornithoptor (cost: 0)
4x Shield Sphere (cost: 0)
1x Arcbound Ravager (cost: 2)
drop them all, sac the 12 0 artifacts to the ravager, and target player loses 48 life. If you go first. Of course, force of wills are to counteract any force of wills on your own spells. Build your deck accordingly.
Happy Flashing, my friends.
Posted By:
Lateralis0ne
(12/24/2009 6:24:42 PM)
Why is this banned in commander? So much for my Wurmcoil tutor
Posted By:
Kezia
(11/11/2011 11:48:55 PM)
0 cmc creatures like Dryad Arbor make this thing unfair. And Flash breaks it completely.
Edit: Why the low rating? Flash got banned in legacy because of this....
Posted By:
TheWrathofShane
(12/6/2012 8:39:40 AM)