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Each Time Spiral card was an homage to at least one previously printed card.

This card is part of a cycle of lands referencing the old strorage lands, like Fallen Empires's Sand Silos and Mercadian Masques's Fountain of Cho.
Posted By: Missile_Penguin (3/11/2012 1:43:34 AM)
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This card is a lot more powerful than people are giving it credit for. Play with 4 of these in a blue/white deck with some big creatures and spells and then come back to re-rate this... Massive mana ramping and it comes in untapped. There will always be many turns in a game when you have one extra mana at the end of an opponents turn and this lets you save it all up to dump heavy spells or cast "X" for lots. If you play this early you can mana ramp faster than green.....

Very under rated card. If you play Blue/White, buy a playset for yourself! You'll be glad you did. One of my favorite cards.
Posted By: Zylo- (11/18/2012 8:21:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Between all storage lands, this cycle is the most powerful, I think. It comes into field untapped, and can tap for {1}. Yes, it requires actually 2 mana to put a counter on it, but I think that it's a little price to pay, in order to be able to put counters since the beginning, instead of wait for a whole turn like the old lands... Moreover, you can pay {1} from any land to get mana from this, and still be able to tap to add a counter afterward...

My Izzet Commander deck need the enemy-color version of this land!

4/5
Posted By: leomistico (5/27/2013 1:25:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


These lands are great. The best storage lands, I think.

They don't come into play tapped and they can tap for a colorless. That means that you're not behind the curve if you just need the colorless. That is huge.

They don't need to tap to remove a counter. If you really need a blue or white, you spend two mana of a different color to tap it, add a counter and then remove the counter in the same turn.

And, they make mana of two different colors at the time you need them. Lots of fun.
Posted By: BegleOne (6/8/2011 4:50:19 PM)
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proliferate loves this.
Posted By: gnilleps (10/8/2010 6:44:09 PM)
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One way to dump leftover mana at the end of your opponent's turn.
Posted By: A3Kitsune (1/25/2010 10:17:55 PM)
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Before the mana burn rules change, I used it to dump extra mana into if I had gauntlet of power out. Pay one and remove 0 counters until mana pool is empty.
Now it is just a slow charger, like dwarven hold.
Posted By: Tommy9898 (2/22/2010 7:39:45 PM)
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The problem with these is that it effectively costs two mana to put each counter on, instead of one: The one you're spending directly, and the one you're missing out on by having to tap this. I'm not sure that's worth the color-fixing.
Posted By: sonorhC (8/20/2011 2:33:08 PM)
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efficient? no. useful? yes. I've seen these in action. They can mana ramp like crazy.
Posted By: Arachibutyrophobia (12/15/2011 6:41:52 AM)
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For those interested in the full cycle of these lands:

Green or WhiteSaltcrusted Steppe
Black or RedMolten Slagheap
Red or GreenFungal Reaches
Blue or BlackDreadship Reef
White or BlueCalciform Pools
Posted By: Grakling (11/29/2013 2:23:36 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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