You could reuse this card a lot if u have cards that let u return it to ur hand before it goes bye bye such as trade routes, vedalken mastermind, flicker, or blood clock/umbilicus. Being that landfall is now a part of the game, that strategy could be useful in other ways too.
Posted By:
heenaheena
(1/30/2010 10:40:50 PM)
Terrible nowadays? This is great! No other land provides any color without a drawback or without some good luck. Just as good as Ancient Ziggurat
EDIT:I could see someone using Undiscovered Paradise as well, but it has a pretty powerful drawback, and Rupture Spire sets you back 2 turns the turn you cast it. I never meant that this land had no drawback, but that no land does it's job without a drawback, because someone said it was terrible nowadays.
Posted By:
Omenchild
(6/23/2010 11:20:22 PM)
I would not say Undiscovered Paradise is any better than this card; having the land bounced the turn after can impede you, so I would say they are about even.
Remember, Gemstone Mine, in a zoo deck that is aggressive early is just about the best land you can have asides from whatever your Kird Ape or Loam Lion needs for their bonuses.
Posted By:
SweetZombiJesus
(11/17/2010 12:12:45 PM)
i see a lot of people talking about the 'drawback' of 3 uses . I'll offer FIVE solutions:
Rith's Grove
Treva's Ruins
Dromar's Cavern
Darigaaz's Caldera
Crosis's Catacombs
not only will help with the 'drawback', but you could splash a 3rd color :)
Posted By:
nunyaJs
(2/6/2012 11:36:25 PM)
Compared to lands now, this thing is just terrible. Don't build a deck around one land just so you can have good mana.
Posted By:
Tommy9898
(2/23/2010 10:17:55 PM)
Omenchild, no drawback ? My other lands don't disappear after 3 uses. This isn't a terrible card, but I can think of others I'd rather use to produce any color mana. Rupture Spire and Undiscovered Paradise are 2 obvious ones.
Posted By:
kowrip
(4/26/2010 11:41:21 AM)
Also works with cards that add counters, eg: Doubling Season, Clockspinning. Landsac with Crucible of Worlds works too.
Posted By:
A3Kitsune
(2/4/2010 8:59:22 AM)
Used to think this was fantastic--no-drawback City of Brass for three whole turns!--but it's not like it has a colorless tap ability after you drain it, so you end up land-disadvantaging yourself at a pretty crucial point in the game. It's merely good.
Posted By:
ratchet1215
(5/4/2010 10:22:43 AM)
If you win before you need to tap it a fourth time, then its perhaps the perfect land for you.
Posted By:
Kryptnyt
(8/6/2010 12:44:22 PM)
The only thing I don't like about this card is that it vanishes from the board completely once the counters are depleted. Even if it just hung around, unable to produce any mana at all, it would at least serve to power up your Reflecting Pool or something.
Otherwise, great card. Played in the right deck this can give you easy-access off-color mana for splash or mana-fixing, but with the option of using it straight off if you need the on-color mana right away. The fact that it's completely gone after three turns is a bit of a downside, but that just means it can't be casually thrown in any deck with a necessarily good outcome.
Posted By:
yyukichigai
(8/15/2011 7:14:43 PM)