terrible even worse then mindless null, wait never mind that last part
Posted By:
greenandblack
(3/29/2010 5:44:01 PM)
WHY!?! I got some "vintage" packs today, dual packs with a pack of scourge and time spiral, and this was one of the rares! Noooo! :(
Posted By:
EvilCleavage
(1/21/2011 12:17:31 PM)
♫What would you DO-OOO-OOO, for a tapped 5/5?♫
I would not skip a turn... Maybe for a Klondike Bar, but not for this. :-P
Posted By:
OmegaSerris
(9/24/2011 3:07:26 AM)
guys? you're missing it again :P
He's like Stoneforge Mystic.
Forget that he's six mana to cast, that doesn't matter.
Forget that he's tapped when he returns, that doesn't matter either, it's just anti-haste.
He is a 5/5 creature that returns to the battlefield as many times as he wants for only two mana. Just Discard him!
Considering that it took someone two seconds to think of Thousand-Year Elixir, I'm going to say Wizards was right to be thinking "you know, this guy recurses himself pretty easily. we might want to do something about that".
Stoneforge is more powerful, to the point of being frikkin banned everywhere, because she didn't have anything like "skip a turn" on her. Maybe she should have. Would it have actually been enough, seeing what we've seen her do? I dunno. Probably. Just possibly not. Activated abilities with this much power and reusability really ought to have drawbacks like this though. I mean maybe not THIS bad, but ... (see all)
Posted By:
DarthParallax
(10/7/2012 6:30:21 AM)
His flavour text sounds like the basis for a great story. A videogame or something.
Posted By:
Kirbster
(1/13/2013 7:27:26 PM)
Haha. Pandemonium. Combine with a sac outlet and your opponent has a problem.
Posted By:
Hercynian
(1/16/2013 11:43:09 AM)
Needs Amulet of Vigor. Why coming in untapped would have made this broken I'll never know...
Only possible application for this is combo really, paying a full turn for a 5/5 is not going to be worth it. You don't even get card advantage because you skipped a draw!
...oh. On the other hand, this combos pretty hard with Chronomantic Escape in multiplayer. As long as you have your sac outlet and mana, you can keep skipping turns and stay unassailable while the rest of the players rip each other to shreds. Then pop out once they're weakened to pick up the pieces.
Posted By:
LordRandomness
(4/21/2013 6:55:33 AM)
Chronomantic Escape keeps you safe while this guy wakes up.
Posted By:
DoragonShinzui
(11/26/2013 4:24:17 PM)
1.7 stars feels a little low for a card that made it to Worlds semi-finals, main-decked.
They can't print everything with an autopilot setting.
Posted By:
Minus_Prime
(3/6/2014 3:00:38 PM)