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Epic combo with Lotus Vale
Posted By: Fert12334 (1/19/2011 5:28:39 PM)
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I'm trying to see the advantage.

It takes away your "play one land a turn", so that you can't play mana-land.
It comes into play tapped.
You could destroy another legendary land, but Wasteland is more flexible.
You can use it to copy another non-basic land, but via Crop Rotation you can do the same thing without wasting your possibility to play land.
So you can copy the land of your opponents? That will not often bring what you need.

Perhaps you'll have to play this in combination with an Urborg, Tomb of Yawgmoth? That would always leave you with the option to choose for mana or copying.

I'm not so convinded therefore...perhaps nice to play in Vintage?
Posted By: Lord_Sauron (5/23/2012 11:31:02 AM)
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Why would you ever want to not copy a land in play? I'm confounded as to why that ruling was even necessary.

That said, it's pretty cool. It's pretty much insanely flexible after turn 6 or so when there is a good variety of lands out.
Posted By: Elysiume (6/8/2009 11:27:50 AM)
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Guys, I cleaned up the mass italicization on this page. I'll report the bug on the gatherer forums sometime. I know what keeps happening...
Posted By: Paleopaladin (4/24/2012 9:07:11 PM)
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This literally destroys Urzatron :P (Bye bye legendary academy)
Posted By: blink182zombies (2/11/2011 9:06:44 PM)
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This is another 'to watch' card for From the Vault: Realms. So far, Thawing Glaciers is technically the only one we know is 'in'.

Urborg Tomb of Yawgmoth and Eye of Ugin are pretty darn safe to assume though.
Posted By: DarthParallax (2/28/2012 11:35:08 PM)
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in 2 turns or the 8 and then just 1 extra mana....u can hard cast 4 Emrakul, the Aeons Torn and get 4 extra turns....that means a possibilities....u can then get out Spawnsire of Ulamog and use its ultimate ability and get in like 4 more Emrakul, the Aeons Torn and get 4 more turns....so u will have 8 turns in a row with 8 Emrakul, the Aeons Torn attacking for 120 a turn and annihilate 48 perminates a turn and killing off anything else if your opponents even have anything left after that. Talk about death.
***Side note.... you could also toss in just one It That Betrays so you can take their permanets and then do more damage. Talk about adding injury to insault!!
Posted By: thatoneguyiknow (8/31/2010 11:03:08 AM)
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Wacky if you play a double land and then this you then have 2 double lands without bringing a land to your hand twice.
Posted By: thaviel (3/11/2009 8:53:23 PM)
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BREAK THE TRADITION
Posted By: Omenchild (4/18/2010 5:09:55 PM)
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Great with Flagstones of Trokair, then you get to look for two plains. Not a bad way to thin the deck a little bit.
Posted By: gongshowninja (1/23/2010 12:19:53 AM)
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