The Urza's type exists so that the Urzatron lands can say things like "if you control an Urza's Mine and Urza's Tower" as opposed to "If you control a Mine and Tower." This one is Urza's for flavor reasons.
Posted By:
Saikuba
(6/5/2011 7:22:14 PM)
Its only fair that the tokens cost so much to play. Considering that lands cost nothing to put out.
Posted By:
Silverware
(8/23/2009 3:44:45 PM)
does anyone know if there will ever be an update with the "classic urza lands"?
i mean, you can't really do much with the "Urza's" subtype atm^^
Posted By:
Mode
(12/29/2008 2:30:45 PM)
Madness? THIS! IS! URZAAAAA...aaa's land.
Posted By:
TDL
(9/23/2010 10:31:43 PM)
@Mode: Since Urza and his company have been thematically gone from Magic since 2001, I doubt it.
Posted By:
djbon2112
(5/24/2010 1:37:12 PM)
Remember that time when many games came down to who can stick the last Urza's Factory (probably using Ghost Quarters to make sure your opponent can't stick one), and when many control decks relied heavily on this card as a win condition (probably alongside few Teferis)?
Posted By:
Gabriel422
(9/8/2011 9:25:55 PM)
oh I get it it's supposed to work with the urzatron. anyway, this card is only good in certain decks. 7 mana is tough but at least it's a way to occupy an otherwise dead turn.
Posted By:
Arachibutyrophobia
(9/8/2011 9:29:06 PM)
Great synergy with Factory and the Workers in this set. Lots of Assembly Workers running around, pumping one another up and eventually overrunning. With lots of mana, anyway.
Oh, wait...Academy. Okay. It makes sense now.
Posted By:
Lateralis0ne
(12/27/2009 12:20:56 AM)
Combos well with Mishra's Factory.
Posted By:
NeoKoda
(8/24/2011 10:38:02 PM)
7 for a 2/2? F*ck you urza
Posted By:
battleofwits
(1/23/2013 11:20:29 AM)