"Genjus can't enchant this card" not strictly true, as while nearly all can't Gengu of the realm is only enchant land. While it would never be competitive, the flagstones going for rav lands would certainly help the 5 colour part of what could be a fun casual deck.
Posted By:
Cute-Hydra
(4/13/2010 5:53:42 AM)
This card is insanely powerful. Think about...run a 5 color deck with four of these in it. Use their effect to grab the Ravnica shocklands or the original dual lands, then run Life from the Loam. This engine will get you basically any color you need and will ensure you never miss a land drop.
Posted By:
GruesomeGoo
(6/1/2010 3:02:44 AM)
You can use two copies of Flags of Trokair to set off the Legend Rule, sending them to the graveyard, allowing you to draw and play any two plains you want. As others have pointed out, it doesn't say basic plains either, so you can pull out Temple Garden, Savannah, or Mistveil Plains among others.
Furthermore, in a Landfall deck with Crucible of Worlds and cards that allow you to play more than one land a turn, like Oracle of Mul Daya, you can set off Landfall 4 times every turn without paying any mana or drawing any extra land cards.
Posted By:
AssKickingBoots
(12/29/2010 10:28:12 PM)
So beautiful with Zuran Orb + Crucible Of Worlds + Azusa, Lost But Seeking
Tap the Flagstones, sac for two life, play again thanks to Crucible, tap, sac, do so three times each turn thanks to Azusa, and get three (alas, tapped) Plains as well.
Wash, rinse, repeat every turn.
Lifegain + man accel + deck thinning all in one!
Posted By:
Lord_of_Tresserhorn
(2/11/2011 10:22:08 AM)
As many of you have pointed out, this being a legendary land is anything BUT a drawback. A friend of mine refuses to play with these because 'you can only have one out at a time' lol. I tossed four of these into my landfall deck, and showed him just how useful they were. 4.5/5, only drawback is the land cip tapped, but still amazing.
Posted By:
endersblade
(5/28/2011 10:59:31 AM)
This is pretty sweet. Doesn't even come into play tapped like many non-basics. There is ZERO reason a white deck shouldn't run at least one of these at any time (beyond some fringe 'legendary' combo deck that might be screwed up with this). You can't say that about many non-basics.
Honestly, I could see running a playset. Even if you draw two, when you play the second, you get to pull two plains out. Other than the "into play tapped", how it that bad? Then, as others have said, you can also pull other non-basic plains. For those wondering, there are nine:
Godless Shrine
Hallowed Fountain
Mistveil Plains
Plateau
Sacred Foundry
Savannah
Scrubland
Temple Garden
Tundra
Posted By:
OmegaSerris
(9/20/2011 7:28:13 PM)
This is where Steepe Lynx comes from.
Posted By:
Gilgiga
(4/21/2010 6:00:34 PM)
Now, would the legend rule enable you to use two of these for library thinning mid-late game?
Posted By:
zk3
(8/22/2009 1:43:37 PM)
"I'd like a Tundra, maybe a Godless Shrine...Oh! How about that? A Temple Garden! Wow, what a mana fixer! I'm glad I ran four of these!"
Posted By:
Lateralis0ne
(12/26/2009 11:11:49 PM)
A great card by itself, and even better when you force the graveyard trigger by a saccing effect or by animating the land until it dies (e.g. by using Genjus)
I wish this was part of a cycle with lands like these available for each color...
Posted By:
Mode
(12/18/2009 5:58:33 AM)