I like the flavor of this card, especially its tap ability. It's like you're turning it to fire port!
Posted By:
Flaming0
(11/4/2009 6:56:05 PM)
The proof that Blue not only values logic, knowledge and giant sea monsters, but also PRECIOUS BOOTY!
Posted By:
Tiggurix
(10/8/2010 12:09:14 PM)
i am giving this 4.5 stars just for having the best flavor i've ever seen.
Posted By:
gnilleps
(11/4/2010 1:17:19 PM)
Let's break it down... the Pirate Ship can't "attack" the other players unless there's a water path to that player. However, it can shoot tiny cannon balls at creatures and planeswalkers once a turn. But if you don't have an Island for the ship to hang out at, the ship gets marooned, and dies.
Posted By:
Kelther
(4/13/2011 11:38:14 AM)
@Flaming0: I completely agree. Tapping the ship feels like you're firing a broadside, but attacking with it (when you're able to) feels like your pirates are raiding an island or a sea port. Funny thing is that your pirates do more damage in melee combat than when firing the ship's cannons. Guess they're a bad shot? or perhaps the ship isn't well equipped - mind you, it has to be light and swift to catch up to those Merchant Ships.
Posted By:
GrimjawxRULES
(1/19/2012 10:55:16 AM)
Yar har fiddle dee dee...
Posted By:
Shadoflaam
(7/2/2012 12:08:20 PM)
Being a pirate is alright to be,
Do what you want cause a pirate is free,
You are a pirate!
Posted By:
immelmann
(9/9/2012 1:04:15 AM)
This is the first card with landhome, but why would anyone use the pinging ability on this card, it's a 4/3, attack with it...This is a very flavorful card...
Posted By:
Guest57443454
(7/1/2009 5:48:50 PM)
PIRATE SHIP.
PIRATE SHIP.
Posted By:
Zulp
(10/3/2009 6:10:05 PM)