combo with Spike Cannibal for one huge monster
Posted By:
PEVE_O
(2/12/2011 2:55:57 PM)
Seems like a great early card to hold off the enemy a couple of turns (which is nice for expensive tribe types like this). By then you will, hopefully, be able to sac it and let other cards take over the battle.
*Pay {1}{G}*, get a couple turns of mayhem.
=)
Posted By:
VirtueVsVice
(11/7/2009 2:30:25 PM)
When Timmy met johnny...
Posted By:
Phyrexian_Champion
(2/20/2011 9:12:13 PM)
The problem with this thing is that it dies if your opponent(s) doesn't control any creatures. In the early game, your opponent might as well just block with their only creature and let your treefolk die, rather than taking 5 damage to the face.
Would I can see this being interesting in multiplayer though - pump a friend's creature and attack an opponent that has no creatures.
Posted By:
GrimjawxRULES
(10/26/2011 4:56:55 AM)
definitely an improvement on the other 5/5 i can think of COUGHTEMPTING WURMCOUGH
Posted By:
metalevolence
(2/23/2010 1:58:32 AM)
Get this guy out 2nd turn and swing away. With green pump it won't matter if your opponents creature gets a +1+1 counter, they will be lucky if they stay alive long enough to deal with it.
Posted By:
niallcmurray86
(8/5/2010 12:49:14 AM)
asuming you can protect it this card works exelently with meek stonee it is a strong blcker and disables your openents creatures leting evasive creatures (flying, fear, land walk, ect.) destory the oponents.
Posted By:
18scsc
(7/10/2010 4:13:17 PM)
Ah, the joy of "***ulative upkeep". Also, Sleeper Agent plus Guard Duty.
Posted By:
willpell
(1/28/2012 3:34:36 AM)
I think in a R/G deck you could use a pacifism on him, then use bazaar trader to give him to your opponent and let it pump your little babies up the rest of the game, or until he does something to get rid of it.
Posted By:
EvilCleavage
(3/16/2010 4:15:26 PM)
Makes sense to give it haste, too.
Posted By:
Kryptnyt
(1/30/2012 3:09:37 PM)