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Community Rating: 4.029 / 5  (85 votes)
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Yea, I think this is the key card for enabling Turn 0 wins.
Posted By: achilleselbow (6/26/2010 12:20:56 PM)


If it's in your opening hand, it produces one of every color and you start with a free land down, but you lose the card advantage from going first. I think it's worth it for that, but the rest of the time, it's just a tap for colorless land. And to make matters worse, it's legendary. If you put in enough to get a reasonable chance of getting one in an opening hand, you'll end up with a few just sitting in your hand by lategame unless you have a discard/land sac outlet.
Posted By: Elysiume (12/22/2009 12:32:51 PM)


Is there a card that can create any kind of counter you want?
Posted By: JWolps (12/13/2009 9:47:09 AM)


Usually worth a one-of in any deck the color-weight is manageable. If you get it, you have a tempo advantage even if you got stuck going second. Allows things like a first turn Hymn to Tourach. I think I'll try it, though it worries me a little as I hate getting color screwed.

The "remove a card drawback" is really just an equalizer so it's *as if* you went first.

SIde note: If you're crafty, you can move luck counters from chance encounter onto this; not really an effective strategy, but fun to get weird looks.
Posted By: blurrymadness (4/15/2013 9:41:02 AM)


Stats for Convenience:

4 Gemstone Caverns in 60 cards deck:
39.95% chance of at least one in starting hand. (No mulligans)

3 Gemstone Caverns in 60 cards deck:
31.54% chance of at least one in starting hand. (No mulligans)

2 Gemstone Caverns in 60 cards deck:
22.15% chance of at least one in starting hand. (No mulligans)

1 Gemstone Cavern in 60 cards deck:
11.67% chance of being in starting hand. (No mulligans)

7.07% chance of being in starting hand. (No mulligans)

Feel free to request probabilities.
Posted By: 001010011100101110 (12/15/2011 10:47:05 PM)


Potentially awesome, but it definately suffers for being a legendary land. I suspect if it wasn't legendary it would be broken though (imagine getting lucky with 2-4 in your hand... + 1 land turn 1, that's 3 mana before even a ritual or similar!
Posted By: Malnourished_Student (1/26/2010 7:47:40 AM)


I clicked random card and came here. Do i get a luck counter?
Posted By: JFM2796 (7/25/2011 7:23:14 PM)


Too bad it's legendary, but I understand why. Otherwise, I LOVE IT!!! It's so awesome for so many decks including Hypergenesis and 1st turn counters.
Posted By: Guest191090682 (2/8/2010 9:46:26 PM)


This card makes it possible/easier for the Hulk Flash combo deck to go off on the opponnents upkeep when the opponnent goes first.
Posted By: BOSH235 (8/8/2009 1:34:52 PM)


Giant Fan.
Posted By: littlebeast (1/25/2010 12:03:45 AM)


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