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"can't sacrifice the turn it comes into play"

+1
Posted By: nibelheim_valesti (6/1/2010 6:24:58 PM)
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Every card in Time Spiral was a throwback to at least one previously printed card.

This card references Memory Jar and is part of the "Magus" super cycle of rare creatures. The cards in Time Spiral all reference one of the most powerful artifacts ever; the others are Magus of the Candelabra, Magus of the Mirror, Magus of the Disk, and Magus of the Scroll.

The Planar Chaos part of the cycle focuses on powerful lands: Magus of the Tabernacle, Magus of the Bazaar, Magus of the Coffers, Magus of the Arena, and Magus of the Library. The Future Sight part of the cycle focuses on powerful enchantments: Magus of the Moat, Magus of the Future, Magus of the Abyss, Magus of the Moo... (see all)
Posted By: Missile_Penguin (7/9/2013 6:04:46 PM)
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Can't be tinkered, can't sacrifice the turn it comes into play.
Posted By: zk3 (5/4/2010 10:26:21 PM)
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I've got a jar of dirt!
I've got a jar of dirt!
I've got a jar of dirt!
And guess what's inside it!
Posted By: Kryptnyt (9/22/2012 7:31:01 PM)
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I like how you actually summon the guy just to get the broken jar now xD

It's also funny to be able to see death coming one turn ahead this way =D yay!
Posted By: ubii (7/18/2010 10:03:26 PM)
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With Teferi, Mage of Zhalfir giving it flash, Vedalken Æthermage tutoring it, and Stonybrook Banneret accelerating it, I think this Magus is very interesting, in combination with Megrim, but also with Madness card, especially Conflagrate and cheapest one (Call to the Netherworld, Big Game Hunter,Fiery Temper). The Flashback discarded card can be reused too, and the sub-type Wizard is an important part of the Morningtide set... So, Memory Jar is certainly a very powerful card, but this one, in this context, is very good too, and surely a 4/5 stars card...
Posted By: nimzo (6/12/2011 6:52:05 PM)
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This gets weird when you have more than one in play.
Posted By: Lavrant (4/5/2011 11:01:26 AM)
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The reason why Magus is less broken than the Memory Jar is because now you have to splash in order to run the Magus. With the Memory Jar, you could run an all-black deck with the Jar as win condition - Underworld Dreams is a tough card to cast in a multicolor deck, even if it's only two colors. Memory Jar avoids the headache of sitting with the wrong mana, because you can simply play 24 swamps without worrying about colored mana symbols.
Also, the Jar doesn't have summoning sickness as opposed to the Magus, which means that the jar can give you a 5th turn (or earlier) kill with Underworld Dreams and Megrim, while you have to wait an additional turn for the Magus to go off, essentially giving your opponent an entire turn to kill it with burn and removal.
Posted By: GrimjawxRULES (4/29/2010 3:12:02 PM)
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aw but you cant use dream halls with memory jar. kiki jiki likes it
Posted By: high_tide_niv (7/10/2010 10:15:27 PM)
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So Memory Jar not being an artifact makes it less broken?
That's messed up.
Posted By: HairlessThoctar (12/28/2009 12:35:32 PM)
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