This is an example of how you design a very powerful and balanced piece of equipment. Guess Wizards forgot later on how it's done properly (Skullclamp, Jitte)...
Posted By:
True_Mumin
(6/16/2009 11:50:40 AM)
Like most people, I have a strong love/hate with this card. My biggest source of hate comes from what it does to multiplayer when it hits. Actually, that whole problem comes with lifelink in general. Games would be entirely different if not for that absurd ability. In multiplayer, when you need to kill all of your opponents and keep yourself alive at the same time, things can get tricky. Until you throw a hammer on your Korlash/Nightmare/Troll Ascetic/Primalcrux/ Hostility/ Stonehewer Giant/ Haakon/ Reaper King/ heavily enchanted guy. Then it's as easy as taking candy from a baby after threatening the parents with a huge hammer crafted by elephant hammersmiths on a distant plane. Stupid lifelink.
All of this goes for Baneslayer Angel, Steel of the Godhead, and all the other stuff that makes multiplayer too easy.
Posted By:
Neojoe
(8/17/2009 8:28:08 PM)
I used to collect this like crazt, they really help.
Posted By:
SwordSkill
(9/20/2009 5:31:12 PM)
+ +3/+0, trample and lifelink are a great combination
- costs 6 mana and needs a creature that can attack, before it does anything at all
Posted By:
majinara
(2/6/2009 4:31:51 AM)
This thing is best described as evil on a stick. That doesn't mean it isn't a great card though, far from it.
Posted By:
Thrashbarg
(8/9/2009 6:38:31 PM)
When I started playing during Mirrodin, my friend and I each bought Intro Decks. His deck actually included this over-powered monstrosity. He would win most games because of this card. That is, of course, until I bought a playset. ;)
Posted By:
NinjaJeff
(5/29/2010 9:28:47 PM)
Hammer and an elephant! Fluck yeah im in!
Posted By:
@go
(8/3/2012 10:51:30 AM)
As far as equipment goes, this is one of the best you can get. As soon as you equip it and attack, it destroys your opponent. At least 3 damage is gonna go somewhere, usually more, and it's trample damage, and you're gonna gain at least 3 life, unless the damage is prevented. Still, the trample will get through more times than not, and your opponent is gonna take some damage. The net difference in life this thing makes is astounding. In 3 turns, sometimes you and your opponent can have a 30 life difference. Equip on something like Kazandu Blademaster or the new Elite Inquisitor and you have a 5/2 vigilant-first-striking-trampling-lifelink-annihilator causing devastation each turn, and then defending for even more life. Equip on a fatty and you can outright win the game. This also goes great with regenerating creatures since they can suicide attack or block and survive. Drudge Skeletons equipped with a Loxodon Warhammer migh... (see all)
Posted By:
CorkBulb
(9/3/2012 9:20:05 AM)
@Goatllama - Either that or pick up the original version. The reminder text is there for the players that picked up the game right around the time that the core sets came out (this happens on all core set cards with keyword abilities).
Posted By:
Alsebra
(11/9/2012 9:24:21 AM)
this card is why serra avatar remained protectionless
Posted By:
thevegetable
(9/10/2013 3:20:56 PM)