Infinite not necessary. The fact that you're playing The Flood is enough.
Posted By:
Kryptnyt
(1/21/2013 9:00:48 PM)
Nettle Sentinel is pretty fun with this. You can use it as one of the convokers, and it'll untap itself as soon as this resolves.
Posted By:
Cydrius
(4/13/2013 6:06:54 AM)
@Cydrius: Interestingly, four Nettle Sentinels and this is an infinite combo.
Posted By:
DoragonShinzui
(4/26/2013 1:04:02 PM)
It just takes one hybrid green creature to get this started in an otherwise completely non-green deck.
Posted By:
HuntingDrake
(5/16/2013 6:38:14 PM)
When you're on the defensive with a boatload of saps (or fungus, or w/e) this is a great way to regain the board position you need replenish blockers before they all die, or similar. Say you need to kill a wurm and block with 5, tap them for a free sap. Then tap your non blockers for a free sap, Then tap the new 2 saps and 3 mana for another almost-free sap. You just played a card-free scatter the seeds and can probably do it again next turn.
Next to Deathspore Thallid, these are instant speed pingers as well. Spawn a few to block, block, then sack them to pick of the smaller things you didn't block.
I want to also point out the *really freaking cool* saprolings on this card. By far my favorite art type for the saps! Not sure if I'd use this outside of combo. I'm sure it's decent, but I haven't tried it in my fungus deck; maybe it's time!
Posted By:
blurrymadness
(5/21/2013 7:50:49 AM)
Heehee, lookit the saprolings! :D (seriously, those have got to be the cutest saprolings I've ever seen on a card)
@HeartbreakerStudios: So you've got something better to do with your five untapped creatures at the end of your opponent's turn, then?
Posted By:
LordRandomness
(5/22/2013 3:32:54 AM)
A downside is that you have to spend a lot of effort to make it work. One of the more complicated and intricate commons in magic. I don't think anyone can deny that it is interesting, and if you do it right, it can be powerful. Furthermore, it combos with a fair amount of other cards as well.
4/5 for awesome design on a deceptively powerful card.
Posted By:
Aremath
(3/21/2014 6:08:05 AM)
Anyone who says this card is bad has never stared one down, much less cast it more than once themselves.
Convoke and Buyback on a card that makes tokens to lower the cost on future castings is incredibly powerful. This dominated limited games in its day.
You don't need to make a combo with this card to see it do crazy things, though there is some nice combo potential with untap or doubling abuse. Even without combos, you can eventually start churning out one or sometimes two tokens a turn for free.
Easy 5/5.
Posted By:
Pick15
(4/9/2014 9:17:41 PM)