Great in EDH. Someone is eventually going to get hit for 7 or more damage.
Posted By:
syrazemyla
(2/29/2012 10:48:39 AM)
Goblin Grenade + Shock and you're set!
Posted By:
Arachnos
(4/16/2012 8:58:10 PM)
You ignore timing restrictions so if you say played goryos vengence on emrakul with a hid away emrakul you could attack for 15 then after goryos trigger resolved before it passes to your opponents turn cast emrakul off spinerock at the end step untap and take another turn.
Posted By:
mlanier131
(1/21/2013 10:40:59 PM)
I like this in my krenko, mob boss EDH more then Valikut, The Molten Pinnace due to how many non-basics I'm running. First off, you get a card filter effect which is rare in mono red and then you get you get to cheat into play Inferno Titans and massive 12/12 Battle Squadrons (Reckless One and Horde of Boggarts say hi) and btw playing Chandra Ablaze or Karn Liberated for 2 mana late game feels so good. This cycle is pretty much pure gold if you can meet it's conditions to play the spell. And the cool thing is, you don't have to trigger it yourself, if someone else deals 7 to an opponent, and you leave mana open and the knoll untapped, you can get the card out from under it w/o doing anything.
5/5 for edh, other formats ehhh, 7 damage feels a bit win more, but, you prolly have some game ending bomb in your deck worth cheating into play l... (see all)
Posted By:
Ligerman30
(3/19/2013 5:37:58 PM)
T1 - Rakdos Cackler
T2 - attack for 2, any red 3/3 for 2 (Keldon Marauders for example)
T3 - Attack for 5, you can cast up to 2 burn cards to make up the difference in damage, then utilize this to drop another creature or burn
Posted By:
blurrymadness
(7/14/2013 12:49:50 AM)
It's generally best to let sleeping hills lie.
Posted By:
Kryptnyt
(12/13/2013 11:35:57 AM)