I'm not sure why you think prized unicor + this is some kind of great combo. I belive the idea here is to put it on a disposable blocker (or attacker), and when it dies put out something big and nasty. Having a unicorn will ensure it gets blocked but anything will work really. On a side note, does anyone know if the ability would work on a creature that has shroud? Example, inkwell leviathan ?
Posted By:
yojimbojones
(8/13/2009 10:05:57 PM)
Gotta love infinate combos. :)
Posted By:
Deathtol
(1/8/2010 4:30:45 PM)
blood pet. nuff said.
Posted By:
EverLast04x
(8/1/2009 4:22:17 PM)
About the equip onto creature with shroud:
502.33a Equip is an activated ability of artifact Equipment cards. The phrase "Equip " means ": Move this Equipment onto target creature you control. Play this ability only any time you could play a sorcery."
So I believe it would be impossible to equip Inkwell Leviathan as it has shroud. This does not hinder it from being played from hand using Deathrenders ability though, as stated in the rulings.
Posted By:
Elthan
(4/23/2010 12:13:08 PM)
while rules text and errata leaves it out, the Equip mechanic can not actually be used on a creature with shroud. on other equipment with the errata it says target creature
Posted By:
darkfury
(9/16/2009 4:36:55 PM)
phantomlance: well, actually if you want to just cheat creatures into play, this is one of the slower options---SO actually it's an equip that does +2/+2 for 6 mana. I'd say if only it had granted deathtouch, it would be worth Mythic Rarity :) I want a re-developed version that costs 3 to put down but 5 to equip that does this :3 (Like I care about equip costs lol STONEFORGE MYSTIC ALL THE WAY BABY!) >:D
And it's the 'free stuff' that's the gravy- except it's REPEATABLE FREE STUFFS and that's actually really hard to get, outside of Omniscience, Green, or Kaalia. I think there was an Amulet that did it, but even though you can find a handful of cards, many of them are hard to use unless you warp your deck around them. Only this and Quicksilver Amulet can go wherever you need them to go :)
Posted By:
DarthParallax
(9/6/2012 7:55:58 PM)
*sighs* Ok, here's my thoughts. An Eldrazi on 5th or 6th turn is a good thing in my books.
Look Here, Scroll All the Way Down: http://www.gatheringmagic.com/rise-of-the-eldrazi-spoilers-0249/
Any Low-Cost Spawner Card (Of which there are bound to be plenty)
PLUS
Deathrender laid down on 4th Turn
PLUS
5th Turn Equip to a Spawn, Sacrifce the Spawn
EQUALS
Emrakul, the 17/17 Apolocalypic FREAK that will murder your opponent.
...
Verdict: Buying Four of These? I think so.
The only possible problem I can see here is that there may be some snag on a token rule. If so, the combo is a little bit broken, but all you'd seriously need to do would be to play something small and kill it yourself. Generally not a hard task in a deck who's main objectives are colorless, thereby giving one the chance to use black or red burn/drain spells on your own creatures.
Posted By:
Archomental
(3/28/2010 1:30:43 PM)
So many options for this card
Posted By:
storm_crow4presidnt
(4/22/2010 8:59:19 AM)
Attach to 1 toughness creature, kill with lighning bolt, free creature.
With the eldrazi even more powerful.
Posted By:
Aun
(4/23/2010 4:00:53 PM)
Haha, nice question, Rafiq. I'd guess it puts it in, tries to equip it, fails, and shrugs, falling to the ground next to the God-Hydra.
Posted By:
izzet_guild_mage
(4/29/2010 11:12:35 AM)