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@Syberduh2

Incorrect, EVERY creature that has an ability basically reads 'this creature'. Otherwise, permanents that have abilities of other permanents without being copies of them wouldn't work. For example, if you had a Prodigal Pyromancer in your grave (and none on the field) and a Necrotic Ooze on the field, then going by your line of thinking, whenever the ooze activates it's ability, nothing would happen because there isn't a Pyromancer on the field. Likewise, if you had multiple Pyromancers out and activated it's ability, then all of the Pyromancers should be dealing damage because the ability states that "Prodgial Pyromancer deals 1 damage".

Effectively, every ability that ever specifies that creature (like Vigor or the Pyromancer), just read it as 'this creature' instead of '(insert creature's name)'.
Posted By: Zielheim (12/2/2011 3:26:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Play with Pestilence.
Posted By: nammertime (11/28/2009 10:44:13 AM)
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It's cards like this which remind players just why targetted spot removal is so damn important these days. Case in point - a standard vamps deck V an extended mono-green elf/power creep deck. The only pre-sideboard card which has any chance of dealing with something like Vigor is Tendrils (unless you're running Doom Blade/Hideous End/Feast of Blood for some reason). Beyond that, you've got to hope that your removal can keep up with the smaller creatures so your Gatekeepers can take care of the bigger ones. Not easy with cheap elves coming out every turn. ^^

So for anyone that ever questions why spot removal is so necessary - this is why. Creatures which simply *can't* be left alive.
Posted By: JaxsonBateman (2/5/2010 9:14:56 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is quite dope in GreenBlue with tons of shrouded goodness. I like intimidating people during the combat phase with two un-pumped Birds of Paradise.
Posted By: Discoduck (6/9/2010 2:26:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Spiteful Bully's best friend. 3/3 the turn he comes in play. 6/6 the next.

Another thing. How does this ability work with infect creatures in play?
Posted By: filmfanaticryan (6/30/2011 5:51:19 AM)
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Empyrial Archangel
Lightmine Field
Posted By: gongshowninja (4/23/2010 1:35:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'd like to see a Red-Green-White deck with this, Purity and Chandra Nalaar.
Get Chandra to full, make Vigor indestuctible, have Purity out, then Use Chandra's ultimate on yourself. Gain 10 life, and all your creatures get a permanent +10/+10.
And Chandra can be used on yourself. It says "Target Player".

Getting mana of three different colors should be easy with Harrow to get specific lands and things like birds of paradise and Terramorphic Expanse.
Posted By: krissy821 (5/11/2010 2:08:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Blasphemous Act. GG.
Posted By: ax_morph (10/8/2011 2:17:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


kilnmouth dragon mind over matter
Posted By: high_tide_niv (7/10/2010 10:05:36 PM)
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This seems REALLY unbalanced.

A 6/6 for 6 mana is already par. Adding trample is fair. Adding self-recycling is better. Adding damage eating to all other creatures is WAY TOO GOOD.

Compare it to Phytohydra. Phytohydra doesn't have self-recycling or trample, and it's damage eating only applies to itself. At a cost of 5 it STARTS at 1/1.

Tack onto that that Vigor only needs Green and gets Elemental tribal bonuses, and you have a REALLY overpriced card.

The least they could have done was drop his power/toughness or up his cost.
Posted By: HeartbreakerStudios (11/19/2011 10:18:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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