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Vigor + Vigor + Sorrow's path = win.
Posted By: Guest1490290544 (11/12/2010 8:44:37 AM)
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Sorrow's Path
Posted By: Test-Subject_217601 (11/21/2010 1:42:32 PM)
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infect *cough-cough*
Posted By: Shinigami-2099 (12/30/2010 1:31:22 PM)
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Did it really need the shuffle into library clause too!? I mean flavour-wise I completely understand but my god! Mono green would have a terrible time against this. At least it has things like Turntimber Basilisk, Prized Unicorn (with some sort of pump/deathtouch of course) and Feral Contest.
Posted By: Stray_Dog (1/13/2011 9:22:35 PM)
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@Dingo- well two Vigors will protect each other but with three out each would still get +10, because the counters are put on once, because of the "for each point of damage prevented this way" thing. Right?
@Ralnakor- What? you say no but you just reinforced what I said lol.
Posted By: Kryptnyt (1/17/2011 4:09:24 PM)
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When some one gets this and Asceticism out it makes you die a little inside.

One of the best green cards ever.
Posted By: .Blaze. (1/27/2011 7:50:31 PM)
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before playing this play Gift of the Deity on any green and black creature. then attack when you get vigor out. it finishes things up nicely
Posted By: smokiermatthias (2/23/2011 10:56:36 PM)
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Pariah.
Posted By: AvatarOfHOE (3/23/2011 8:28:06 PM)
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Wow, this seems unfair to me. Should have a CMC of 10 at least with that effect.
Posted By: Sironos (4/27/2011 3:01:09 PM)
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if you had Vigor out and 4 1/1 and your opp has a 7/7, 5/4,6/4 and a 9/9 and he play's overrun. would you still die? and your 4 1/1's blocked the 7/7, 5/4, 6/4,9/9 they all have the +3+3 and have trample from overrun
Posted By: bsrq (5/7/2011 10:15:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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