Hilarious card/
Posted By:
CatsAreCthala
(2/8/2010 7:25:31 PM)
the major flaw is that if you have 15 power worth of creatures, you are probably winning anyway.
Posted By:
KrosanGardener
(8/6/2009 6:55:30 PM)
I've looked at this card lots of times, and I've been so fixated on the +20/+20 ability that I never even noticed that this thing is nearly indestructible
Posted By:
Kyrthain
(5/21/2012 9:23:32 AM)
It's auto-regenerate ability makes it a formidable creature already even if his second ability is not used at all. Pair him with a Godsire for easy power-up.
Posted By:
getz19
(4/15/2010 11:56:30 PM)
@KrosanGardener: So the main problem is that you're winning too much? That earns him a point in my book. My major problem is that he's pretty hefty, at 7 mana. I'll give him 4/5
Posted By:
FiveColorFinder
(3/23/2011 7:20:06 PM)
going between lorwyn and alara, this is the only hideaway/creature still playable
W: swing with 3, attackers have lifelink
U: mill, big creature
B: empty hands, damage for empty hands
R: deal 7, discard then draw
G: 10+ power, can make 25/25 creature
W is good with a white weanie deck but in alara, the white shard, bant is all about swinging with 1, not 3
U is great in a mill deck, although the creature could be better, the blue shard, esper is about artifacts
B is good, if you got lliana, but really, you have to empty your hand too, plus, Grixis is about killing creatures, not discarding
R is 7 damage, easy with a red burn, but the only link with Jund is the creature is another dragon, no synergy
G is awesome, need 10 power, ok, we just need 2 naya gargantuans, ok, so we need 10 to tap so mossbridge troll is a 25/25, again, just 2 gargantuans needed
Posted By:
Dingo777
(5/4/2009 6:09:18 PM)
OH MY GOD I NEED THIS NOW!
Posted By:
Smoke_Stack
(2/28/2013 1:34:21 PM)
+20/+20? Mother of shit. And I'm loving the pseudo-indestructible this guy has.
Posted By:
Continue
(11/9/2012 2:39:13 PM)
Friends with Xathrid Demon, Fling, Soul's Fire, Greater Good, Altar Of Dementia, etc. It simply combos with a lot of other cards, but often you're better off with more efficient cards. 4/5.
Posted By:
Belz_
(7/4/2010 6:24:23 AM)
Part of the issue here is actually the mana cost, the card is pretty awesome in general respects, but the 7 mana means you aren't likely playing this before an opponent can remove it. The regeneration is both good and a drawback, because your opponent can force tap it by hitting with a burn spell. You could tap out 2 creatures to give it the 20/20 and they just use an unmake or a path to exile, and its still vulnerable to anything that says creature can't regenerate like terminate and terror. Possibly best strategy is soul's fire, and then only tap out your other creatures when you can hit the soul's fire for 25 and win the game. Whispersilk cloak or protective bubble also wouldn't hurt.
@xpod sacrifice is not a destroy effect, it still dies.
Posted By:
Donovan_Fabian
(11/22/2009 10:50:33 PM)