Ankh of Mishra did it better; this thing will come down too late to deal any significant damage.
Posted By:
Auteur
(8/23/2010 12:29:06 AM)
Very meh.
By the time you get up to 5 mana, they're likely to have out enough lands for this to be by and large a non-issue.
A neat idea, but just not worth it.
Posted By:
HairlessThoctar
(3/7/2010 8:46:38 AM)
Try it in a blue/black deck with bounce and Mana Breach.
Posted By:
Ameisenmeister
(9/27/2010 1:51:51 PM)
Overburden and Mana Breach
Posted By:
AXER
(11/15/2010 1:15:23 PM)
It could be quite good against landfall decks, but then again this is way too slow i think
Posted By:
Qazior
(1/24/2010 11:20:39 AM)
Speaking of Dark Ritual, I once drew this card, two Dark Rituals, one swamp and other cards irrelevant to this. Yes, I played this Polluted Bonds first turn. It was awesome. I really should have won that game...
Posted By:
Xenobody
(6/22/2010 5:56:40 AM)
How has no one mentioned Parallax Tide? Cast it, exile five of their lands and they come right back into play the next turn.
Posted By:
Robface
(10/12/2011 1:04:58 PM)
Could be casual tech with the new landfall mechanic in Zendikar. Remember: 4 damage from a Terramorphic Expanse =D
Posted By:
defenestrator
(9/3/2009 4:52:54 PM)
I think this card is great. Lands are crucial to any deck performing correctly. Look at the late game in Standard. The board is LITTERED with lands. If you force your opponent to hold onto their land, their options are going to drop severly, and imagine this with a Megrim. Hold onto your lands and let me make your discard them (and take two per card), or play them, take two par land, and give me two life.
This would've seen play if it had been in standard with landfall.
Posted By:
Selez
(3/6/2010 11:25:00 AM)
Anti Landfall. Unless your opponent has a major Landfall ability,they'll keep their lands in their hand. Also good with Sanguine Bond.
Posted By:
Demonic_Angel13
(12/8/2009 6:52:43 PM)