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Community Rating: 3.799 / 5  (87 votes)
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I have a friend who uses it in his Horobi, Death's Wail's EDH. It kills everything. XD
Posted By: Stinga (9/23/2012 2:48:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Turtleknite: Actually, at least as of October 2012, they negate each other once more. From the compiled rules, element 123.1:

--If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters
are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1
counters on it.

This makes me breathe a sigh of relief; the idea I had for a Commander Jenara deck relying on the interplay between graft (and other +1/+1 granters) and persist is still viable.
Posted By: SkyknightXi (12/6/2012 6:43:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Quickie combo with Infectious Host.
Posted By: AXER (7/21/2010 1:15:34 AM)
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Throw this in an ally deck since the +1/+1 counters cancel out the other ones. And the nof course if more than one die at the same time, they can both trigger eachother's abilities. Good times! :D
Posted By: Ryney (9/24/2010 11:35:29 AM)
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You can make Jenara a fearsome general with this in play.
Posted By: Luke_BPC (12/6/2010 8:02:05 PM)
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Wait... not only would this be really good with Soulshift, it would be incredibly thematic. Cauldron of SOULS! SOULshift! Woohooo!
Posted By: Prizrak (2/13/2011 12:53:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why in the world does this have such a bad rating? It's an extremely valuable artifact in a game full of removals. To break it down, yes its an expensive artifact, but no more so than it would cost your opponent to cast a wrath of god and it can be tapped the first turn you play it.. and as such it comes in at the perfect time, especially with mana accel. So, while it might be moderately mana expensive for an artifact, the anti removal your getting out of it is insane. Top that off with creatures that can remove their own counters, via quillspike, heartmender, diety of scars, or noxious hatchling, and you have persist creatures that can keep on persisting, turn after turn after turn. Once cauldron is on the field your creatures aren't getting removed unless they get exiled. It gets past the majority of anti removal spells in the game, and considering what a hefty amount of cheap removal spells are currently out there, it certainly doesn't hurt. Can also pair with cards that woul... (see all)
Posted By: Donovan_Fabian (12/1/2009 1:33:08 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


screws Doubling Season
Posted By: Tezz (3/9/2010 5:36:57 AM)
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My favorite card to use with this?

Cowardice

No creatures on the field except yours.
Posted By: Degazon (5/25/2011 10:57:21 AM)
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This must be good with Graft creatures right?
Posted By: Kattvalp (7/8/2011 4:48:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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