WACKY COMBO DECK TIME!
Merfolk Combo {W}{U}
CREATURES - 34
4 Merrow Reejerey
4 Arctic Merfolk
4 Drowner of Secrets
4 Stonybrook Banneret
4 Fallowsage
4 Grimoire Thief
4 Merfolk Sovereign
3 Stonybrook Schoolmaster
3 Wanderwine Prophets
SPELLS - 8
4 High Tide
4 Merrow Commerce
LANDS - 18
10 Island
6 Plains
2 Hallowed Fountain
SYNOPSIS:
Basically, power out Stonybrook Banneret, Merrow Reejerey, Grimoire Thief, and Drowner of Secrets as early as possible, tap the Grimoire Thief using Drowner of Secrets' ability, then play as many high tides as you can in one turn to continuously bounce two Arctic Merfolk in and out of play. Every time you do, untap the Grimoire Thief using Merrow Reejerey's ability, and mill as many cards from... (see all)
Posted By:
Lateralis0ne
(1/7/2011 8:20:44 AM)
Nasty card. I like it nasty.
Posted By:
DacenOctavio
(8/16/2011 6:57:23 PM)
It took me an embarrassingly long time to figure out what the art was of.
Posted By:
IcedJack
(11/27/2011 5:38:11 PM)
Instant win with Paradise Mantle + Freed from the Real OR Pemmin's Aura
Both attainable by turn 3-4
Don't know why ANYONE has not mentioned this
Posted By:
Amorgan
(5/13/2012 9:09:15 PM)
@amorgan
Because that combo is really just paradise mantle + freed from the real... You could plug any number of creatures into it, not just Grimoire thief
Posted By:
konokono
(9/29/2013 5:13:22 PM)
Chrisrawr isn't wrong, and the reason you have Ornithopter is for that extra mana
Turn 1:Island, Ornithopter, Paradise Mantle, Equip
Turn 2:Island, Grimoire Thief, tap Ornithopter to equip Paradise Mantle to Grimoire Thief
Turn 3: Island, Freed from the Real on Grimoire Thief, tap for blue, exile, untap w/ Freed, rinse and repeat.
Think it through before jumping on him...
Posted By:
steinburger1109
(3/12/2014 9:54:18 AM)