Surprisingly frustrating card to play against backed by flickerwisp, because it makes the opponent lose their next draw. If you already didn't have the thing to stop your opponent, then it garauntees you wont draw it the next turn either, or sometimes the turn after that. Pair with puppeteer clique or other creatures to make your opponents just tear their hair out at this one.
Posted By:
Donovan_Fabian
(2/12/2010 12:17:00 PM)
Mistmeadow Witch or Cache Raiders make this a permanent lock down
Posted By:
pug3323
(10/27/2010 10:19:33 PM)
oooh I want to use this with Mimic Vat!! I finally have 3 or 4 i think i'm ready to try it!
Posted By:
EvilCleavage
(12/22/2010 2:10:04 PM)
If you think this is a Chimney Imp 2.0, you obviously haven't seen Vedalken Dismisser.
Posted By:
Arachnos
(4/10/2012 5:57:02 PM)
Try with Conjurer's Closet to have your opponent draw the same card again... and again... and again...
Posted By:
Trygon_Predator
(6/5/2012 8:56:32 AM)
He looks like he is smoking a pipe! Also, combos with Deadeye Navigator
Posted By:
avimkv
(9/26/2012 2:53:11 PM)
Play with Venser, the Sojourner your opponent will never draw another card again.
Posted By:
BloodDragon
(1/30/2011 9:10:58 AM)
Booby Trap
Posted By:
madformedusa
(10/14/2009 12:52:47 AM)
Chimney Imp 2.0?
Posted By:
SlickDragon
(5/2/2010 10:43:54 PM)
The first time i saw someone use a blink to get around the evoke sacrifice, I thought it seemed a little fishy, but i let it pass. If you review the rules, specifically 702.72a, it's very clear that the sacrifice is PART of the casting cost, not a triggered effect. Failure to sacrifice the creature makes the evoke fizzle and the creature goes to the graveyard. It doesn't matter if the creature leaves the battlefield, it still must be sacrificed to fulfill the evoke cost. Any judge that misses this obviously hasn't read the rules closely enough.
Posted By:
Oblivax
(4/15/2013 6:29:48 PM)